Aekiro's Forum Posts

  • BUT as a mobile dev you absolutely MUST target iOS. Its a non-negotiable. I would go so far as to say that you should make iOS your priority 1. It's where the money is. iOS represents the high end, wealthy part of the market.

    Artpunk

    So your game got more downloads on iOS ? your revenue was higher on iOS ?

    Btw thanks for the input.

  • From my experience 960x540 is a good choice.

    1920*1080 lags even on good smartphone.

  • I played it; I loved the visuals, the sound effects and the menu animations.

    However the menu animations and the transitions are very slow even on a good device like a Nexus 5x. What is the game canvas resolution ?

  • Interesting. What plugins were installed from npm the second time ?

  • Instantiating 250 sprites with bullet behavior each time, will probably impact your performance.

    What you can do is you keep the particles and you mix it with some sprites (20 ? 50 ?) with bullets for that bouncing with the ground effects.

    I think it's a good compromise between performance and aesthetics.

  • [quote:285xtao5]do you know if the Construct 2 IAP and Game Centre standard plugins still function after export in Phonegap

    I've never used them before but they should work.

    For the configuration:

    http://docs.phonegap.com/phonegap-build ... nd-splash/

    Its better for you to test both, there isn't a huge learning curve for neither of them, so that won't take you a lot of time.

  • Well XDK will cease to exist this summer.

    Cocoon is nice, but you will have to shell out hundreds of $ to remove the splashcreen if it bothers you.

    I personally like Phonegap, it's free, no splashcreen and has short compiling time. For iOS (and other platforms) , you will have to read the doc on how to configure your project (setting up the icons and such in the config.xml ).

    None of these services are problem-free, but most of the time the solution can be found online.

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  • I had this issue when I was using the admob plugin; To fix it add the following in your config.xml (before the </widget> ):

    <plugin name="cordova-plugin-settings-hook" spec="~0.2.4" />
    <platform name="ios">
    	<config-file parent="NSCalendarsUsageDescription" platform="ios" target="*-Info.plist">
    	    <string>Advertisement would like to create a calendar event.</string>
    	</config-file>
    	<config-file parent="NSPhotoLibraryUsageDescription" platform="ios" target="*-Info.plist">
    	    <string>Advertisement would like to store a photo.</string>
    	</config-file>
    	<config-file parent="NSBluetoothPeripheralUsageDescription" platform="ios" target="*-Info.plist">
    	    <string>Advertisement would like to use bluetooth.</string>
    	</config-file>
    </platform>[/code:3kspdxe3]
  • You can use build.phonegap.com it's much simpler.

    The doc : http://docs.phonegap.com/phonegap-build/

  • this might help

  • Right click.

  • Thanks so much for your time.

    I was doing the same but now I discovered that it wasn't working because the positions were overrided by another behavior.

    Anyway, kind of fixed now.

    Thanks.

  • Hi,

    Suppose we have Sprite A and sprite B.

    Sprite A is moving horizontally while B have the sine behavior set on horizontal.

    Does anyone have an idea on how to make a behavior that would make Sprite B move in sprite A coordinate system ? So that B "follow" A but still freely moving itself.

    Having Sprite B pinned to A would make B follow A but B won't be able to move anymore.

    Sorry if I was verbose.

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  • The CSS looks fine, It should work when you set the fonts from your CSS.

    Just to make sure, check in the chrome dev tools if the fonts are indeed loaded from your server.