7Soul's Forum Posts

  • This is not 8bit, and the sounds are really out of place. I mean, don't use sounds from one of the most popular games of the year

  • newline

    "name1|001|Dialog 1|" & newline & "name1|002|Dialog 2|" & newline & "name2|001|Dialog 3|"

  • Functions !!!!

    Well there's a Function plugin... i've been using it for so long I forgot it was not a default plugin. Maybe they could just make it official. It has more features than the CC function

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  • This is a hard choice... time to make multiple accounts!

  • Is it possible to refer to a variable dynamically? Eg:

    player.("variable"&(1+2))

    Would result in

    player.variable3

  • This is on r85, haven't seen this before, but may be an old bug

    I have an object with 4 sine behaviors. At the event list, I have 4 events that sets their magnitudes, but each time I edit any of these events, it sets the event for the 4th sine behavior

    Eg:

    Object: Sine1: set magnitude to 20

    Object: Sine2: set magnitude to 20

    Object: Sine3: set magnitude to 20

    Object: Sine4: set magnitude to 20

    Then I double click the first event, and change it to 25

    Object: Sine4: set magnitude to 25

    Object: Sine2: set magnitude to 20

    Object: Sine3: set magnitude to 20

    Object: Sine4: set magnitude to 20

  • Wouldn't it be easier to make it spawn at "player.x + 150" and "player.x - 150" for instance?

  • Artistic representation:

    <img src="http://i.imgur.com/AV0tL.png" border="0" />

    (the lines at the right of the input box)

    Being able to make that input area bigger would be a nice addition

  • This again? For those who still believe this bs: http://www.free-press-release.com/news/200804/1208060025.html

  • The only problem is that so far you need an up to date browser to play

  • They are working on an .exe wrapper, but it's still being tested

  • if you still haven't figured it out, use int(mouse.x/16)*16 assuming your tiles are 16x16. This force the position to snap to a 16 by 16 grid

  • A = difference between slider starting y and ending y

    B = slider initial position

    C = slider maximum value you want

    lerp(0, layoutheight, ((slider.y - B) / A) * C)

    I think this is it

    EDIT: actually, I think you don't even need the lerp() there

  • I would like to make a few suggestions to the tutorial page

    1st - Separate it by language. I've seen some tutorials in other languages there, and this could become a mess in the future

    2nd - Add a "report" button. Some tutorials seem really lazy and rushed, we users should be able to report them, like the forum posts. Or make it so the tutorials need to be approved be admins first

    3rd - Separate by categories and/or difficulty

  • Let me see if I got it... this is basically an Array object that I can edit on Excel and then import into construct? Could this be used to make a level editor?