619_RM's Forum Posts

  • > Here is an example, but it may not be suited for your purpose because Physics is disabled during dragging. Which means that the object will not collide with other physics objects while you drag it.

    > howtoconstructdemos.com/throw-a-physics-object

    What a great site.

    I'm glad I found out about it.

    The site was created by the man himself, making it one of the biggest contributions to the C3 community. He compiled all the C3 projects he made for helping people, which he had been doing for years, in one place, 99% of those are 100% free. 🙌

  • As a member of our c3 community, I have noticed that we have been fortunate to have some true legends among us, individuals who have made extraordinary contributions to the growth and success of our C3 community. R0J0hound, Dop2000, blackhornet, newt, GeorgeZaharia, rafaeltrigo, el3um4s (in no particular order, and there are several others) are just a few names I wish to mention, as they have played pivotal roles in making our community what it is today.

    While we have a top contributor mark in the profile section to acknowledge valuable contributions, I believe that these legendary individuals deserve something more special to truly honor their dedication and hard work. I would like to propose the idea of having a distinctive banner placed on top of their profile photos, labeling them as "Construct Legends" – a symbolic tribute to their immense impact on our community.

    Such a gesture would not only provide well-deserved recognition to these exceptional contributors but also inspire others to strive for greatness within our c3 community.

    cc Ashley

  • you can load each sprite separately from your site and create a system of levels that will be generated from the array. The array can also be uploaded from the site. But it will require so much effort from you that it will be easier to change the engine.

    Thanks for your response. Yes, it does sound really tedious. One potential solution would be to incorporate it into the C3 engine itself. I remember Ashley once said that C3 would integrate PAD (Play Asset Delivery) if Cordova supports it, but I'm not sure if the support for PAD is available on Cordova yet.

  • The Google Play Store has a maximum app size limit of 150MB. I wonder how you ship apps made with C3 which is larger than 150MB? I wonder if there's a way to bypass this limitation by delivering levels on demand. Essentially, I'd like to learn how to ship the game with only some levels included initially, and later allow users to download additional levels from the web when they click the "downloads" button.

    I've seen people doing it, but I'm not sure how they accomplish it. I know that one feature in Construct 3 is the ability to load images from URLs, but I'm uncertain about how to use this tool or any other methods to deliver levels later when the app is downloaded.

    I know that implementing this feature into a project requires planning from the start. Therefore, I'm interested in learning what considerations and best practices I should keep in mind from the beginning when starting a project that will likely exceed the 150MB limit.

    Tagged:

  • Did you mean Debug apk? This is ideal that we should export the debug and check it on our real device before the signed apk.

    Maybe there is a layout issue, the wrong layout might have been selected at the startup.

    All the best.

  • I have a project which is having a music file name start with the number "8-bit Music.webm". If I save it as a c3p, Construct 3 normally save it but if I save it as a project folder then I got an error

    "Unable to save the project, try checking you have permission to save"

    and if I hit the chrome dev tool then I got the following error.

    You can find the c3p here.

    On the above-attached c3p if you hit save as Local Project Folder then it won't be saved but once you rename the music file then you can able to save it.

  • Yes,

    In the layout, there are multiple instances of the same object (eg "Enemy_Sprite") , each of them having a different instance variable. eg. "Canon_IV", "HP_IV", "Samsung_IV" etc.

    I just need to find whether there is an instance of "Enemy_Sprite" having the instance variable of "Canon_IV" present in the layout.

  • Multiple instances of the same object are present in the layout, eg. "Canon_IV", HP_IV Samsung_IV etc. How to check whether the same object having the instance variable of "Canon_IV" is present or not in the screen. If that present I want to perform an action if not will perform another action.

    Please help.

  • Unfortunately, for this I believe you'll have to implement a custom slider bar. Here is an example I threw together for you. You will have to figure out your value calculations but it should do just about everything else you need it to.

    https://drive.google.com/file/d/1vroBAYGSuyIpygUt8K1CsExNcAedT7_5/view?usp=sharing

    Thanks InDWrekt This is exactly what I wanted.

    Need little help with the calculations part. Suppose I want the range 0 to 100 then what we have to do is calculate the width of "BarBackground" then put it to our code in order to match with our desired range.

    (Correct? Actually, I tried it but couldn't able to crack it yet, values are coming in negatives 😅)

    Can we create two Global variables "gv_MIN_Range" & "gv_MAX_Range" integrate them into the code? So that we won't have to calculate it every time if we alter the width of BarBackground or we need a different range.

    Another thing is the gap b/w the two sliders, please check the below image

    Can we reduce the gap up to 1 value apart?

    I have modified your c3p Lil bit and attached the c3p here, please check.

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  • Something like this.

    The first point control the First Global Variable (Which would control the MIN range) and Second Point would control the second Global variable (Which would control the MAX range).

    Please help.

    Tagged:

  • I'm not sure I should post this question here but since the arrival of FileSystem on C3 web version, more people started using GIT with C3 so I think this question should make sense.

    QUESTION 1

    HOW CAN I MAKE ANY OLDER COMMIT AS A HEAD IN GIT? (SAME BRANCH)

    I need to make a new commit out of an already committed commit. (just like we use "git checkout" command to check a specific commit, after that How to make a new commit out of that commit).

    While digging through Stackoverflow I got this

    git revert --no-commit 3466c05386c7009e7c91bccb03147e817074143..HEAD
    

    which is having more than 2K upvotes but I got an error

    Could you help me to crack this with some simple commands?

    QUESTION 2

    FORCE GIT TO PULL AND OVERWRITE THE LOCAL COMMIT (WHICH NOT PUSHED YET) FROM REMOTE? (SAME BRANCH)

    Similar to

    git push -f
    

    Where we force git to Push and overwrite the Remote, do we have any direct commands to do the opposite? Found many answers at Stackoverflow but not sure how to perform in a simpler way.

    Tagged:

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  • Check out this.

  • Please don't post the same question twice, remember you can always edit the previous one.