The Google Play Store has a maximum app size limit of 150MB. I wonder how you ship apps made with C3 which is larger than 150MB? I wonder if there's a way to bypass this limitation by delivering levels on demand. Essentially, I'd like to learn how to ship the game with only some levels included initially, and later allow users to download additional levels from the web when they click the "downloads" button.
I've seen people doing it, but I'm not sure how they accomplish it. I know that one feature in Construct 3 is the ability to load images from URLs, but I'm uncertain about how to use this tool or any other methods to deliver levels later when the app is downloaded.
I know that implementing this feature into a project requires planning from the start. Therefore, I'm interested in learning what considerations and best practices I should keep in mind from the beginning when starting a project that will likely exceed the 150MB limit.