Nwadkgames's Recent Forum Activity

  • The way the animation speed works is the animation speed declares how many frames you view a second. If the speed is 5, you would then view 5 frames a second. Zero is zero frames per second. You cannot have a negative frames per second.

  • Problem Description

    When previewing my game with Fullscreen set to OFF in project Configurations Settings, it is previewing incorrectly on the new Edge Browser with Windows 10, but it working correctly with Microsoft IE, Google Chrome, and Mozilla's Firefox.

    Attach a Capx

    Here is a link: https://drive.google.com/file/d/0B38Lml ... sp=sharing

    Description of Capx

    For the purpose of this bug report, I created a .capx that is simple. Just a 854x480 black box, which is also the size of the default window size. When previewing the app with Fullscreen set to OFF, it is functioning incorrectly with Windows Edge, but working as intended with firefox, Chrome, IE.

    Steps to Reproduce Bug

      1. Load Capx 2. Preview the capx on Windows 10 EDGE

    Observed Result

    can see how it's not correctly previewing.

    Expected Result

    To preview like it does on Chrome, IE, and Firefox.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)
    • Edge: (YES)

    Operating System and Service Pack

    Windows 10, no service pack. (Not a Insider build version of the OS)

    Construct 2 Version ID

    Release 211 (64-bit) checked. BETA build.

    Thank you, Scirra, for this amazing software and support!

  • Depends on what you are testing.

    If you are looking to test Google Play Game Services (ex. leaderboards) you have to upload the app to the playstore. *I made a tutorial on uploading as alpha/beta app* if you have trouble with that part.

    And if you are just wanting to test your game on your device as you design for touch features and what not: Personally, I test over wifi like Kyatric explained, but I suggest you use the CocoonJS Launcher app, it will find the game like the Chrome browser will, but let you try it out in a few different environments.

    You will need at least a personal license for either way mentioned.

    If you don't have the license, not sure if you could just upload it to a html5 game site like Kongregate and then go to the site on your droid?

    EDIT, if you go the APK route, remember that it has to be uploaded to Google Play before the Google features will work, even if plan to just install locally.

  • > I have looked everywhere on the forums and cannot find anything up to date on the matter, but here is my issue. I have the new beta build of construct 2 (r185), and trying out the Google Play Leaderboards. This is something I have been trying to impliment for a span of days and keep getting stuck. I have finally got the scores to post! YAY!! But I cannot figure out how to view the leaderboards in game, atleast on the preview. I have my http that the game tests on added to my testing addresses, so that allowed the scores to post. I can't figure out how to make the leaderboards show up in game though.. here is some screenshots of my latest attempt. [attachment=0:23pnqikn][/attachment:23pnqikn]

    > This is the only thing that's holding me back from releasing my leaderboard update for my android app.

    > Thanks in advance!

    >

    The built in plugin is based on Web, if you want to publish to android I would recommend CocoonJS or the Phonegap Plugin Game.

    https://www.scirra.com/store/royalty-free-game-templates/game-template-2-leaderboard-538

    Regards

    I have now fixed the issue by using Cranberrygame's GAME plugin. Also wrote a tutorial about it concerning the proper way to upload an alpha/beta apk to the store. AndreasR, I owe a lot to you as well, your tutorials on shatter-box helped a ton

  • I'm also experiencing A similar problem.

    I have figured this out, so if you like, you can send me a PM and tell me exactly what you are having problems with and I can help you out

    My issue I was experiencing when I started this thread was continuous looping (as Ashley pointed out) and the fact that I was not doing google play services correctly in Google's Developer console. All my issues have been resolved and if you need help, shoot me a message and we can get it working for ya

  • Use the Tap Gesture instead of "On Touched Object" seems to have done the trick! Thanks guys for the information and feedback!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Why not using 'on touched object'? It only check if a sprite already touched by user

    Sorry for not being clear, I was already using the "On touched object". What was happening is on that, it still touches what replaces the button on the layout. I think the gestures will be what I need, going to try that. Thanks for answering!

    It seams that your problem is not actually the touch condition. but two objects in the same place at the moment you are touching it. Make sure that any button is underneath your play button or just put in the event that, on touched Play button and if you are not touching anything else....

    Also I would recommend the tap gesture. Sometimes It's better when you want things to trigger only once.

    Thanks for the tip. Going to give the tap gesture a spin. Thanks for the info!

    I will let you guys know how it goes, and if I have any more problems with it, I will put up a capx to show what is happening

  • Or is there a way for ON TOUCH END to work on a sprite, and not just touch in general?

  • Thanks for viewing!

    I have a touch menu system, and when I am testing on my device, sometimes it clicks a few times. For example: I touch my "play" button, it moves the menu and brings up another menu that allows you to pick a game mode. My issue is, when I touch the play button, it sometimes clicks the game modes that will appear under my play button.

    So is there a way I can turn TOUCH off for a bit, or is there a way I can make it to where it WAITS X seconds before allowing touch to work again?

    Thanks in advance

  • WOW! Looking forward to buying this. So, please keep it in the store for a few more weeks and I will be able to purchase!

  • What exactly are you wanting to know?

  • Now Downloadable

    Thanks

    Could update the post to include CranberryGame's HTML5 RateApp, and PhonegapCloseAtSecond? Thanks! Loving your plugins!

Nwadkgames's avatar

Nwadkgames

Early Adopter

Member since 26 Jul, 2014

None one is following Nwadkgames yet!

Trophy Case

  • 10-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

13/44
How to earn trophies