Nwadkgames's Recent Forum Activity

  • So I made an app that benefits most truckers who drive for a certain company and had the app working in c2 using cocoon.io.

    With how poor support has been at cocoon.io as of late, i would like to start working with c3's ability to compile apps.

    My problem: I need an ability to save a snapshot of the canvas or certain sprite to the storage of an android device. With cocoon, i used a plugin by cranberrygames but since those plugins haven't been converted over and would prefer not to use cocoon, anyone know a way of getting a snapshot to save to android?

    my tests include using browser to invoke download on snapshot taken. I can set the snapshot to a sprite in the app, so i know the snapshot is working, just not downloading to device. Any thoughts? a few hundred truckers are patiently waiting on me to get this working again. Thanks!

  • Purchased it, and uploaded the php to my server. here is the link to that: http://deedfreak.x10host.com/canvasupload.php

    but when I put that in the AJAX, i get the "excuse me, there is wrong in your server".

    I just put "http://deedfreak.x10host.com/canvasupload.php" in the URL for AJAX.. any advice?

    Do i need to create a MySQL database for it.. i didnt see the php trying to connect to a specific database.

    EDIT: it actually created the folder and the image on my server.. just not calling it back to the project

  • Will this work with cocoon.io canvas+? I am about to buy buy really need it to support canvas+.

  • I managed to do it with the canvas plugin.

    Could you please offer me an example or walkthrough? I am needing to snapshot something that doesn't fit on my screen all at once

  • Hi.. I have searched high and low and alas, unsuccessful... What I am trying to accomplish.. being able to take a Sprite or layout that is 1560x1440 and download the image to my device without losing much of the resolution. For example: I need to be able to fill out a form that is the size of a normal piece of paper, and be able to save the filled out form to my phone without losing much of the text resolution.

  • You need to export from Construct 2 using Cordova's Export, not HTML5. Once you have exported out of Construct 2, zip up the files from the export, but delete the XML files in the root of the folder before putting it in the ZIP. Then export. I may not need to install any extra plugins in cocoon.io, but can you link me to the parse plugin and the rexrainbow plugin?

  • Oh wait, el3um4s you WROTE the tutorial, haha

  • Hi guys! I haven't had this issue because I do not use Appodeal, but there is tons of people having problems... Have you read this new tutorial? https://www.scirra.com/tutorials/4985/h ... plugin-xdk

  • Finally, I was surprised when I discovered the mention in all C2 plugin monetization:

    "If no license key, 2% ad traffic share for dev support."

    "You can get paid license key: https://cranberrygame.github.io/request ... icense_key"

    I had never saw it before I buy the plugin...

    Once you buy the plugin, on the premium account site, it has a license key for you to enter..

    At the premium_member_area/ part of the website, at the top, there is a llink that says view license information.. you can then enter that license in the plugin section of construct 2, and it works (supposedly)

  • .

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  • wckina I am having trouble with the administrator panel, I am at a loss on how to upload it to a site and to get it to work.

  • Sorry to reopen this thread but I would like to confirm that said. If yes, it's awesome! I really prefer to use text objects instead sprite-fonts.

    I have since moved on and started using a plugin called SpriteFont+ (which handles the jSon string from the spritefont creating software)

    But this method works or at least worked at the time I posted.

    The only reason I moved away from that method is because I can edit the spritefont in photoshop and give it cool effects.

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Nwadkgames

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