Usman Haq's Recent Forum Activity

  • Have you tried Cocoon.IO?

    It still sounds strange with the description of what your game features because those things shouldn't have a problem running on mobile.

  • Those that own a C2 license will get a discount off of C3.

  • In my opinion, yes, the Free Edition is limited but it lets you experience what C2 is on the surface.

    Also, another opinion. The cost of the Personal Edition is very reasonable for what you get. Which is the whole package. Expect for when you make over $5K and have to upgrade to Business but other than that, if you've got the money and want to use C2 then get!

    And if your main platform for development is Mobile, it's not TERRIBLE but do your research and learn how it is with C2 before you become one of those people that make up topics like: "PERFORMANCE BAD! HALP!"

    Need help with anything else? This is a active community. Welcome.

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  • @ Mahdi71 Example:

    https://play.google.com/store/apps/deta ... et.gaelsev

    My mobile game made with construct, exported by cocoon. (i already tried with intel XDK)

    On a GALAXY S4 the framerate are very bad (under 30), you need a mobile like galaxy S6 to have 60 FPS.

    It's simple game, i worked a lot on the optimization for mobile device but impossible to have a constant good fps.

    Your game runs perfectly fine on my HTC One M7. Both the Galaxy S4 and M7 are basically identical, are they not?. How are you getting such bad performance?

  • You can also try out other export options such as Cocoon.IO.

    But as said. We don't have any idea because we have nothing to go on......

  • fm4fanAT, there's a way to change origins points? How?

  • Possibly.

    I say that because I don't think that there's been a professional team of Videogame Devs of THAT caliber that has used C2 to it's fullest ability.

    Also, as Tetriser has mentioned, there are games that have been produced quite professionally nonetheless by C2.

  • Construct 2 does not have native exporters.

    Use Cocoon for the best performance.

    The more time goes on, the better performance will get due to stronger devices.

    Optimize and then optimize again.

  • I've got a head that has two mouth pieces pinned to it and I want the two mouth pieces to move up and down but that's impossible because they are pinned to the head. So how can I possibly do it?

    Here's a Capx: https://www.dropbox.com/s/6qks7a3kna4gw ... .capx?dl=0

  • Oh cool, it was developed by C2?

    My guess is that it could have been exported with Intel XDK. I wonder why the publisher left the C2 loading bar in there and by whom was it published by?

  • Try out Cocoon.IO

  • Allright so I wanted to give it a try and wrap with CocoonIO but with Cordova IAP plugin and native C2 AdMob plugin. To see how many permission will stay there.

    So I have removed (uninstalled) Coccon plugins and added custom plugins.

    So as a result I have the following new entries in config.xml:

    <cocoon:plugin name="https://github.com/cranberrygame/phonegap-plugin-ad-admob.git"/>
    <cocoon:plugin name="https://github.com/cranberrygame/cordova-plugin-payment-iap.git"/>[/code:jtx5g1s3]
    
    Tried to compile and recieved this error:
    
    [code:jtx5g1s3]Fetching plugin "https://github.com/cranberrygame/phonegap-plugin-ad-admob.git" via git clone
    Repository "https://github.com/cranberrygame/phonegap-plugin-ad-admob.git" checked out to git ref "master".
    Installing "com.cranberrygame.phonegap.plugin.ad.admob" for android
    Notice: 

    com.google.playservicesiii@19.0.0 has been automatically converted to cordova-plugin-googleplayservices and fetched from npm. This is due to our old plugins registry shutting down. Fetching plugin "cordova-plugin-googleplayservices@19.0.0" via npm Failed to install 'com.cranberrygame.phonegap.plugin.ad.admob':CordovaError: Failed to fetch plugin cordova-plugin-googleplayservicesiii@19.0.0 via registry. Probably this is either a connection problem, or plugin spec is incorrect. Check your connection and plugin name/version/URL. Error: version not found: cordova-plugin-googleplayservicesiii@19.0.0 at opt/sdks/cordova-6.0.0/node_modules/cordova-lib/src/plugman/fetch.js:146:33 at _rejected (opt/sdks/cordova-6.0.0/node_modules/q/q.js:797:24) at opt/sdks/cordova-6.0.0/node_modules/q/q.js:823:30 at Promise.when (opt/sdks/cordova-6.0.0/node_modules/q/q.js:1035:31) at Promise.promise.promiseDispatch (opt/sdks/cordova-6.0.0/node_modules/q/q.js:741:41) at opt/sdks/cordova-6.0.0/node_modules/q/q.js:557:44 at flush (opt/sdks/cordova-6.0.0/node_modules/q/q.js:108:17) at nextTickCallbackWith0Args (node.js:453:9) at process._tickCallback (node.js:382:13) Error: Failed to fetch plugin cordova-plugin-googleplayservicesiii@19.0.0 via registry. Probably this is either a connection problem, or plugin spec is incorrect. Check your connection and plugin name/version/URL. Error: version not found: cordova-plugin-googleplayservices@19.0.0[/code:jtx5g1s3] @AndreasR could you provide an example how to use Cranberrygame's plugins please?

    Hey there,

    What plugins are you using that makes your game have a lot of Permissions?

    I have Google Play Services and IAP but my permissions aren't that outrageous. I think.

Usman Haq's avatar

Usman Haq

Member since 24 Jul, 2014

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