> I just found this thread again and I have to say that I'm pretty surprised that CocoonJS is still a thing.
> To be honest I never really used CocoonJS export and the including functions that it offers, is the overall
> game performance better than the current Intel XDK (Cordova) method?
> Are there any comparisons between Intel XDK apps and CocoonJS apps? (Android specific)
> Also I would really appreciate any links that help me to get more information about the whole CocoonJS exporting process.
>
> (p.s. sorry if this is kinda off-topic)
>
Well, we have several environments in which you can run your project.
If I have to compare, I would say Canvas+ is the best in performance but it is just recommendable for canvas based games. Then we have the Webview+ (Chromium based for Android, WKWebview for iOS) and finally the System Webview (the one inside each device).
- What it is commonly known as CocoonJS is Canvas+.
- The Webview+ is a crosswalk-like solution.
- The System Webview would be something similar to phonegap.
About the exporting process, it is different depending on the cloud. In the actual one, I would recommend the CocoonJS exporter. Even if it appears as deprecated, it still works.
In the new cloud (the one we will release as beta next week), as it will be based on Cordova, it is necessary to use cordova the exporter, as I explained in the previous posts.
Yup. Been testing with the CocoonJS launcher app for a while now. The performance on mobile with Canvas+ is really good and any issues I encounter, I can usually fix.
Good Job.