Usman Haq's Recent Forum Activity

  • I want to create a Geometry Wars type scrolling system. If you have or haven't play Geometry Wars, the player is in a box and the screen scrolls to the character but still has the majority of the full layout still visible. The game did this quite well since the enemies on screen could be avoided or shot at with enough time for a reaction from the player. I do realize I'm suppose to use the Scroll To behavior but I'm having trouble on perceiving how to do this.

    I did make the window size small but then everything seems too close to the player and the player doesn't have enough space to watch out for enemies and react.

  • Wow, this is quite extraordinary. You managed to make the movement more accurate! But I did notice a reoccurring problem, once the rocket is moving, it shifts forward a little at a time. I notice it more on mobile, is there anyway to fix this?

  • So I've got this rocket being controlled via a control stick. The problem is that the rocket goes crazy when the control stick is used. I did set bullet gravity to 10 on drag StickM, which did smooth out the movements of the rocket but it still moves awkwardly. The world gravity is set to 0 because that's the environment my game will be in.

    Here's the Capx. Initially the bullet does not have any gravity on it, adding a gravity of 10 will show you what I mean by making the movements smoother.

  • I think what he wants to create is basically Earth. Having an object that is on a round object and that is able to move around on the round object without falling off, even if the object is upside down. I can visualize what you want to create, and experimented with joints but that did not work well at all.

  • WELL YOU KNOW WHAT!? That makes sense, I'll see myself out.....

  • Hey guys, I just thought why there isn't a forum app for Construct 2. The forums of Construct 2 are such an integral part of the game making program, and having the community on a easy access app would make communicating with the C2 community even better. I came up with the idea because some of us aren't always at our computers working on our games, but we may want to hit up the forums on the go.

    Anyways, just an idea.

  • Wow! That's really well done. Thank you so much, this is exactly what I meant.

  • Here's the capx. I tried but obviously failed as you'll see. I was trying emulate Jayderyu's design of thumbstick, I like it but the moving thumbstick can move anywhere. How do I make it so that the main stick has limited movement and is ultimately an actual thumbstick?

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  • I have seen examples about how to make a touch control stick on the forums, but all of them have the object that the control stick is connected to not only change angle but move as well. The objects have eight directional behavior but what I simply want to create is having the control stick move and the object only changing it's angle according to the control stick's position

    My recent attempts of making an object change angle were to follow touch and change angle via touch arrows but they didn't fit my game design very well. The touch control stick seems to be the most versatile. How do I go about doing this?

  • Wow, this is awesome. Thank you so much guys. I'll keep working on it now that I have a better idea on what I'm doing.

  • Thanks for your help! I have improved the simulation and it does seem to act more like a rocket. Although I did not understand your second instruction having to do with the +180. Could you please explain that more? Is it also possible to make the rocket more controlled. Currently it's quite controlled but putting higher force tends to make it erratic. I'm trying to simulate it so that the rocket doesn't go haywire when it flies horizontal.

    Here's a Capx

  • What I'm trying to do is basically make a rocket. The Rocket is activated (Thrusters) on touch and the rocket turns based on the touch position. I could use some help on what physic elements to use in order to simulate a rocket correctly. I've attached a capx to display my tremendous failure....

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Usman Haq

Member since 24 Jul, 2014

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