Holy crap.... Thanks again Stain.
What if I want many of them to spawn? I mean the enemy as a whole.
Would I basically have to clone the decoys and main decoy for them take position and create a whole other one?
And if I wanted for them to respawn overtime, would the position of each decoy need to change to outside the layout once it's "destroyed", even though that's not what really happens. Once the main decoy is destroyed, it then respawns after a few seconds, since all the parts are prepared for another run.
Or I could just set system to recreate the objects after being destroyed....
Just figured that out as well.