Usman Haq's Recent Forum Activity

  • https://www.dropbox.com/s/nyayhupstwxxs ... R.png?dl=0

    Uh.... I don't understand what I'm doing wrong with the BBCode with images but I added a dropbox link to an image of my game. Take a look!

    Scaling is off in my game currently..... So yeah....

  • Go to the "Export Project" option and select the CocoonJS option. If CocoonJS option is not visible, then right click to show deprecated exporter. Export your project with that, once it's done it will give you a ZIP folder, which is basically your game in a ZIP folder.

    If you want more info, since I'm not about to write what Ludei already has on their site. Go ahead and check it out yourself.

    https://www.ludei.com/

    Ludei is the creator of CocoonJS. You should look into it, Construct 2 has had miscommunication issues in the past but they've gotten things together recently and have a Cocoon: Cordova Inside beta going on.

    Although I should mention, that you need either a Personal or Business License to export with CocoonJS.

  • Have you taken the time and effort to test on mobile first? This is the main issue with problems like these. You stated that performance on your computer is great, that's to be expected. On mobile, well that's where you have to be more concerned about performance with Construct 2.

    I suggest you test on mobile. Make changes with your events, possibly change the size of your images, compress them, if you're using particles lessen the rate or size. It could be a range of things.

    Also, what did you export with? If you haven't tried already, export your project with CocoonJS and put the ZIP folder on your phone. Download the CocoonJS App Launcher on your phone as well. Launch your game via the App Launcher by selecting Canvas+, when you have the ZIP folder selected. This is for testing, if you wanna compile with CocoonJS, go ahead and do that too, if you wish.

  • What you could do is, have a "end game" menu that once you complete the level it comes up and the timescale is then set to 0.0. On the menu, you have the a restart option, and a level selection option. With "restart" it restarts the layout and sets the timescale back to 1.0. For level selection, it sets the timescale back to 1.0 and goes back to your level selection layout.

    A layout automatically restarts once you exit, correct me if I'm wrong but that's how it's been for me.

  • Shooting mechanics without VATS was quite a mess.

    Or do you mean VATS itself was bad? Cuz if that's the case.... How dare you!!

  • Basically what other people have said. Play a successful fun game and imitate the small things. Yeah, it's not the best way to make a game, especially if you want to call it 100% yours but it does have the best chance of making money.

    Just please don't make another Candy Crush clone....

  • You cannot expect to get so many customers on the mobile market. It's such a saturated market! Of course there are things that you can do such as, contacting review sites, making a website of your own, and basically telling everyone you know. Mostly though, it's out of the developers control. Does your game deserve attention? Yes, but so does every other game that comes out on the Mobile market as well. People want what they want.

    I wish your game the best of luck in the future.

  • Thanks dude! I've been looking for ways to promote my game once I release it. This is definitely going on the list.

  • Who else is excited?!?

    It's actually happening! What are your hopes for this game? What do you think they should add? take away?

  • One off payment

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  • I haven't published to mobile yet, since I'm still working on my mobile game but I have been using the CocoonJS Launcher App to test my game with great performance. So I plan to publish with the new Cocoon or CocoonJS.

    Perhaps testing with the Launcher App and try CocoonJS?

    I realize this doesn't help your current issue but it's another choice....

  • I'm having quite a difficult time creating this enemy, actually I have no idea where to start!

    With this enemy, there has to be two of them to actually start taking effect. Two individuals are attracted to each other and create a bond. Then more come and then more, and soon there is an entire grid of the enemy.

    Here's an image of my idea.

    https://www.dropbox.com/s/d2zhudvpsb0kv ... y.png?dl=0

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Usman Haq

Member since 24 Jul, 2014

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