imaffett's Recent Forum Activity

  • TiAm - Have you tried to build with the CW Command line tools? The flip side is Cordova will have support for Crosswalk natively soon (hopefully next month) that should make it easier for developers to specify the version (since it's a plugin).

    I'll try to build the space blaster with different versions of CW. If there is a big gain in CW12 (or I hear back from the CW 12), I'll push for the XDK to get CW12 support.

  • Thanks everyone for the help in getting me APK's. I will try to follow up with the team this week.

    I will also check to see about CW11, but I believe it still has the performance issue that CW10 has.

  • Egyptoon

    No update, the team is looking into it. I've only been given two APK's to tests. As to updating CW7, you will have to get in touch with the Crosswalk team for requests. As far as I know, there is no plan to do that.

  • TiAm - I thought it was enabled, but I could be wrong. CW builds are not driven by an XDK update, they are fed from a server.

  • Egyptoon

    As stated in the first post, can you provide an APK to your game? And how are you testing the FPS?

    We are working with the Crosswalk team to get this resolved, but need APK's for them to test, along with devices and OS's (which you provided)

  • were you able to test my apps by chance?

    You Can't Escape

    https://play.google.com/store/apps/deta ... ddon&hl=en

    Godsmash

    and https://play.google.com/store/apps/deta ... cape&hl=en

    Sorry, I haven't tested it yet. We didn't enable Crosswalk 11 until recently in the XDK, so my guess is you are building it yourself via the command line.

    Do you have a version with CW 7 that I can also test? Do you know the FPS you were getting? One problem I'm having is reporting data back to the team. Everyone is stating "visual" confirmation, but we need FPS too if possible.

  • imaffett

    What kind of APKs are you after? Whole projects built by us, or just sample ones

    Any that demonstrates a performance issue between Crosswalk 10 and Crosswalk 7

  • Rocam - did you get this resolved? It sounds like the source directory was set incorrectly. You can always create a new blank project and copy your C2 files over.

  • Just wanted to bump this thread. The Crosswalk team is happy to investigate this, as long as APK's are provided. If we do not have reproducible test cases, it's difficult for us to fix the performance issues.

  • TiAm - that's no good! App Preview's performance should be similar. I will put that on my todo's for when I get back from GDC.

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  • I'm off to GDC now. I tested your app on my galaxy S3 and it seemed fine, but I'll do better testing next week.

  • imaffett

    What is the status of the Crosswalk Player app? Search for "Crosswalk Player" on this page:

    https://software.intel.com/en-us/html5/ ... t2_android

    I just DL'd it to find it's all the way back on crosswalk version 8. Could we get a v10 version? It's way easier than having to re-export and rebuild in XDK, which is an insanely overcomplicated workflow during heavy development.

    I'll ask Brandon (I share an office with him). If you get App Preview from the Intel XDK, we use Crosswalk 10 in it. It will auto-install for you if you go to the debug tab and try testing.

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imaffett

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