SinaDehghani's Recent Forum Activity

  • Hi again!

    Does this plugin use three.js for 3D ?!

    if (awnser==no) {

    Why you don't use it?! (this library is very amazing and has good performance! & with it some things (like VR It becomes possible!)

    };

    & I have these plugins for 3D:

    What's the difference between your plugin and these plugins I have?!

    And you are support physics for your plugin?!

  • It’s been a while, and I don’t have the plugin installed but as I recall you’d do these actions:

    Begin path

    Move to 0,0

    Line to 100, 100

    Line to 0, 100

    Fill path with “red”

    Stroke path with “back”

    Or something like that.

    thanks!

    Stroke path with “back”

    this action doesn't exist!

    & I got this error:

  • For physics you'll need a separate set of objects for each layer, with the proper collisions between objects enabled.

    Thanks

  • Always check the last few pages in the topic for updated download links.

    Very thanks I don't see this:

    dropbox.com/s/e3w1b3bt7skrj6d/lunarray.litetween.C2.zip

    again thanks!

  • HI R0J0hound !

    Can you Help Me!?

    Thanks!

    Tagged:

  • link for c2 lite tween 1.7 broken!

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  • construct.net/en/make-games/manuals/construct-3/behavior-reference/solid

    > Tags

    > An optional list of tags to apply to the Solid, separated by spaces. This is referenced by the Set solid collision filter action, allowing collisions to be enabled and disabled with different sets of solids.

    > Set solid collision filter

    > Enable or disable collisions with the Solid behavior according to tags. Specify tags using a string of space-separated tag names. In Inclusive mode, collisions are only enabled with solids that match any of the given tags; if no tags are specified, collisions are disabled with all solids. In Exclusive mode, collisions are disabled with solids that match any of the given tags; if no tags are specified, collisions are enabled for all solids (the default).

    But about physics?!

    For each objext on layer a, set solid tags to "a", ect.

  • Rojo3d

    A 3D engine for Construct 2.

    Download:

    https://www.dropbox.com/s/xar8r765zh8t5uf/rojo3d%20v0.96.zip?dl=1

    To install extract to this folder on your pc.

    <install path>\exporters\html5\plugins

    Examples:

    https://www.dropbox.com/s/kava3i096pf12b0/rojo3d_examples.zip?dl=1

    https://www.dropbox.com/s/ya9hrc78tjkfpjq/rojo3d_05_bilboard_test.capx?dl=1

    Main Features:

    * obj file loader.

    * load textures from files or sprites.

    * directional light with shading and shadows.

    * fog

    * zbuffer, and it is drawn within c2’s renderer, so you can put stuff in front and behind it on the layout.

    * ability to let you build meshes with events.

    Usage:

    The plugin has its own method of keeping track of objects, meshes and textures via text tags. So you can load any number of textures and meshes, and also have objects share them.

    There are three object tags available by default: “”, “camera” and “light”. Those are the world space, the camera and the directional light. “” can’t be changed, and light ignores position but otherwise they are complete objects. You can also create new objects via an action.

    Each object has position, scale, orientation, mesh, texture, texture rectangle, color, and some settings to tell if it’s affected by fog, shadows, shading or if it’s transparent or a billboard sprite.

    When creating an object you can have it copy another and just modify what you want instead of starting from scratch.

    You can set the position, orientation, and scale. You can also modify those things too.

    When you do the transformations it lets you do stuff relative to other objects with the “relto” parameters.

    Some examples:

    Rojo3d: move “camera” by (0,0,100) relto:””

    Would move the camera’s z by 100 in its world position. But if you wanted more of a move at angle feature you’d do:

    Rojo3d: move “camera” by (0,0,100) relto:”camera”

    Would move the camera forward relative to its own orientation.

    You can also utilize the relto feature to have one object copy the orientation of another:

    Rojo3d: set Euler orientation of “obj1” to (0,0,0) relto: “obj2”

    The idea is you can mostly get the transformation you want without touching trig or complex math.

    Be sure to look at the examples, and check out the actions and expressions. I didn’t cover everything here.

    Thanks for you don't forget c2 , and your amazing plugin!

    I have some Question about it!

    Whats deffrence between your plugin and outher plugin created before?!

    (and if you can update canvas plugin , thank you! (for example add polygon or some))

  • Thats so cool!

    Whats diffrent between qarp and lerp?!

  • Hi!

    How can you have your own collision for each layer ?!

    For example, a physical object in layer a cannot collide with a physical object in layer b ?!

    Thanks for any ideas! (c2 / c3)

    Tagged:

  • Sure!

    I choose Construct 3 because:

    The event sheet editor

    Lol there's other reasons too but it could be argued that Gdevelop have similar aspects.

    I like how close Scirra interacts with the community and I do think they are very passionate and knowledgeable.

    I like the multiplayer plugin, which for some reason gets a lot of hate, but it works extremely well and easy to use.

    I like the way construct 3 feels UI-wise and the structure.

    Performance comparisons would be interesting, but I wouldn't have expected too much difference between construct 3 and gdevelop, maybe in certain areas but there'd be a more dramatic different when comparing one of these engines to something else. Scirra have had an opportunity to reinvent their runtime engine after making construct 2, so I assume they have designed construct 3 with performance and efficiency as top priority.

    Thanks again!

  • Thanks for your answers!

    If possible, write the message with this template:

    I choose ... because:

    ....

    And thank you, if anyone knows about performance, tell me!

SinaDehghani's avatar

SinaDehghani

Member since 31 May, 2021

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