SinaDehghani's Forum Posts

  • Hi,

    Glad it’s been useful.

    If you set k2 to 0 the water is no longer connected to each other. So it needs to be greater than zero for they affect each other.

    The dt is indeed to make it frame rate independent. Basically it follows the formula: speed*time=distance

    It’s utilizing iids to access neighboring instances. So currently it works with only one body of water. I have a few ideas how to get multiple to work. One is to clone the object type for each pool and duplicate the events. Another is to store the iids in an array per pool to access neighbors. A third is to just use some instance variable that store the next and previous iid. Should be able to setup the last one with a loop at the start of layout.

    I’ll mess with that later today.

    Hi R0J0hound!

    Thank you very much for your .capx!

    I see this tutorial for Godot and I don't know What ways are better to do this work (tutorial link: youtube.com/watch

    I work spring_water2 and make this: drive.google.com/file/d/1EQIIYflxQFAUU0oOHsz35Lftj-RkwZRw/view

    I try to add physics and draw curve spline for water node and fix some problems but I can't do it T-T (for example I add floating for water, but it's too unbelievable and unnatural. when a rock goes up from the water, Waves down instead of going up!)

    guys send some gifs and they are very nice!

    we can do these in your capx?!

    again thanks for your capx!

  • Hah well no worries, a lot of people donate which allows me to keep creating these plus I get to buy food and survive :)

    New assets:

    Download: kenney.nl/assets/monster-builder-pack

    LOL :)

  • Hi ALL!

    At the first I am sorry for post topic here, I tried to post this topic in the "Script" froum but when I click "post" button I see page say "You are blocked!" (I now understanded that it was becaus of the use of the ">" sign!)

    I see some scripts, for example C2 script in these scripts uses "AJAX" request for load outher scrpit And I know we can also use "script" tag for load our scripts...

    Whats deffrent between these two?

    Which one is better?

    Thanks for awnsering!

    Ashley And outher people he knows awnser!

    Tagged:

  • hi there

    i use this (> cordova build android --prod --release -- --packageType=bundle

    )

    but output is apk instead of aab

    > > Ô man, I tried so hard. But always got error on cordova.gradle, skd location not found, etc. I spent 3 days triyng it, and now I am so tired of it. I really would a plugin....

    >

    >

    > Use this:

    >

    >

    > cordova build android --prod --release -- --packageType=bundle

    Hi I'm sorry for my daily seen

    I hope you sloved your problem but else you must connect to the internet!

  • New assets! These icons are specifically meant for board games however they can be used for either digital tabletop games too, or completely other games.

    Download: kenney.nl/assets/board-game-icons

    Good Job!

    I'm always jealous of you, free assets have been issued for eight years and you do not receive any payment for it, how do you do that?

  • I got a job for a few months ago where I had to fix and improve a G-Develop 5 game. The job was for a bit more than 3 weeks.

    It was indeed a very frustrating experience, yes, I get used to Construct 2 (and 3), but many things are totally not user friendly at all.

    For example, figure out how to create a function was difficult, lack of proper documentation and lack of community talking about a topic like that.

    Many things makes no sense to me, like why there is no ELSE? I had to create a variable to handle all the ELSEs of the project, I could have done the same thing 10 time faster in Construct.

    Array aren't supported unless you install a plugin, and if I recall well, they are only a 1-dimension array. I had to create manually lots of conditions to simulate an Array. Thing that in construct takes just a few seconds instead of hours.

    On the other hand there where a few cases where I could do things that aren't directly doable on Construct, even if I haven't totally investigate through it, perhaps I could try with JS.

    For example, I could play a file that was on a website instead inside the project. I was also able to use synthetic voice with JS (but this I am quite sure I can try to do it with Construct as well).

    As R0J0hound said, my opinion come after having used Construct for 8 years, so my skills aren't comparable to the ones on G-Develop5. However, if I think about my first attempt with Construct 8 years ago, and the recent ones with G-Develop5, Construct was much easier to pick up.

    I want also to add that G-Develop5 is somehow similar to Construct, so coming from Construct has helped me a lot compared to when I moved to Construct with my Basic/Pascal/Cobol/Clipper and a month of Game Maker Studio experience.

    Also when I used G-Develop, I had 8 more years of programming experience on my shoulders, compared to when I started with Construct. So G-Develop had indeed a big advantage, but still failed the comparison from the point of view of difficulty in starting with the program, and if you consider how much is easy to get frustrated in the first week and give up game development, I would definitely consider Construct as your option.

    My usual advice to avoid to "waste" money is to start with the free version of Construct 2, then when the limitations stops your experiments and progress, move to the free version of C3 (register to have more events) and finally once you are ready, especially if you want to make a living with that, start with the C3 subscription.

    Good thread!

    and good awnsers!

    I asked this few mounths ago:

    construct.net/en/forum/construct-3/general-discussion-7/gdevelop-vs-construct-163142

    I hope this topic to help you!

  • Hello! I need a full time programmer to work on a game similar to The Messenger, the job is paid.

    The total work time is 3 months, we already have a month of work done!

    Here's an image of the game:

    if you're intested, email me: pixelrogueartqxm@gmail.com

    Thanks!

    Good Game!

    I hope your game succeeds!

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  • It's not a limit for Construct, it's a limit built-in to browsers. For security reasons all sub-resource requests on the file: protocol count as cross-origin, as if they came from an entirely different website. Often that means requests fail or security restrictions block features from working.

    Some simple tests or more feature-limited engines might not have any issues, but Construct has a sophisticated engine with a wide range of features, and the browser security restrictions mean it always gets blocked. However as I said it shouldn't matter: if you want something to double-click and run, use a desktop exporter.

    Oh, thanks Ashley!

    you don't have any idea for using games made with construct in android studio?!

  • Try Construct 3

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  • Over this past year I've been browsing the different forums of Construct 2, be it here or the various Russian forums that exist and I've collected some cool and useful Capx files from different users, also I've tried my best to download all the possible downloadable plugins for the program.

    The package contains over 500 effects, 2000 capx files, and 700 plugins & behaviors.

    I thought this might be useful to some people here who still use the program, and even help them expand their creative horizons.

    Download link

    To install this package just copy the exporters and effects folders into your Construct 2 folder.

    Of course this goes without saying, download at your OWN risk!

    Good work man, please continue it!

    see this too:

    construct2.ir

  • good idea open-source deprecated software...

  • Hi!

    Right-click in the plugin list and check "Show Deprecated Plugin" or like some this!

    goodluck

  • The limit of being unable to run projects on the file: protocol cannot be circumvented. It is there for security reasons. However it should not matter. Use the Cordova exporter for Android/iOS, the Windows WebView2/macOS WKWebView/NW.js exporters for desktop, etc. and everything will work. If you still want to test a HTML5 export locally, as mentioned you can use a local web server too.

    Hi Ashley

    why this limit just for construct?

    and another software create HTML5 file don't have this limit?

  • For yourself you can just start a server with Python.

    For others use Nwjs, or the Windows Wrapper.

    Oddly enough if you upload it you can then install it as a pwa.

    Hi newt!

    Thanks for answer!

    I know all of you say, but I only want with double click on index.html the game run!

  • Hi!

    I see this for old topic:

    It's a fundamental restriction of browsers. What are you trying to do? Why can't you use NW.js? That is the best answer.

    It's a fundamental restriction of browsers.

    Ashley, how can this limit be circumvented? (C3)

    If you say can not, I will be very surprised!

    There is a lot of software that gives us a local executable HTML5 file!

    With photos and audio and, etc!

    (I need to export game as a html 5 game, and after import it in android studio (webview) )

    Tagged: