brownleo's Recent Forum Activity

  • This time I completely miss my shiny glitter badge on forum.

  • I absolutely wish it has a button for renew handy on my next renew day.

  • It is definitely worse renew accout had issue on Friday.

    I've sent mail to support but my purshase just could be worded during 24 hours.

    The bank supposed it has risk of the renew purchase.

    I unlock it but it will be locked after 24 hours.

    Dose that mean I failed to renew my accout?

  • Don't use "Trigger once" condition if there are many copies (instances) of Chest sprite. It will not work correctly!

    You can simply move "Chest spawn Reward" action into event #3.

    Wow!!!Thanks for your reply!!!

    YOU suggestion is really CLEVER!!!

  • I solve this problem by add an new value to the chest.

    The value is "Reward finish".

    If the chest did not create any rewards , the value is false.

    If the chest did create any rewards, the value is true.

    Even I use this to control the chest's pick and solve the problem.But I still do not know why the "only once" system condition could not pick each different chest.

  • It's not possible to answer your question without seeing your event sheet. Can you post a screenshot of the events, or share your project file?

    Thanks for you relpay.

    I use Construct 3 without English.So I make the same rules into a project with English to share.But I could not find where I could upload the file.

    So I upload image.

    Now I find not only the chest which set in layout in advance , but also the chest be create in Scene are all go wrong.

  • I found an issue about instances in scene.

    For example,I drag 4 treasure chest into scene.Then I preview.There are 1 to 3 chests would not create rewards.

    But there are all right if the treasure chests are create by scene itsself.

    That means if I did not set instance objcets into scene in advance.Treasure chest would be right.

    I suppose this kind of issue comes from the instance in scene.Or I am not clear about the Basic instance rules of Constuct 3.

    Could anyone tell me why the instances in scene layout won't running right rules ???

    Tagged:

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  • There is an issue about collide animation's custom collision border.

    When I press keyborad "X",Sprite Actor will change "move" animation to "attack" animation.

    (I set the collision border for each frame of animation "attack".)

    And If the "monster" collide with the Sprite Actor animation that is playing "attack".The "monster" will decrace 10 life.

    (I also set the collision border for each frame of monster's animation and frame.)

    But sometimes the "monster" will decrace 10 life for twice.

    I try to solve it for few days,I think I need help.

    What I may sure is:

    - the Sprite Actor's animation "attack" just palyed for once.

    - does not matter with system "occur for once".

    - does not matter with condition's sequence.

    And When I set the time rate to 0.1.I saw the collide action done twice when the issue occerd.

    I could not figure out what happened.I could set a timer to solve it in a bad way.But I think it should have a better way to solve it.

    I make actions to creat texts to display for each decrace monster's life.So I saw it collide done twice when the issue occur under 0.1 time rate.First decrace 10 life and then Second decrace 10 life.

  • There is an issue about collide animation's custom collision border.

    When I press keyborad "X",Sprite Actor will change "move" animation to "attack" animation.

    (I set the collision border for each frame of animation "attack".)

    And If the "monster" collide with the Sprite Actor animation that is playing "attack".The "monster" will decrace 10 life.

    (I also set the collision border for each frame of monster's animation and frame.)

    But sometimes the "monster" will decrace 10 life for twice.

    I try to solve it for few days,I think I need help.

    What I may sure is:

    - the Sprite Actor's animation "attack" just palyer for once.

    - does not matter witch system "occur for once".

    - does not matter with condition's sequence.

    And When I set the time rate to 0.1.I saw the collide action done twice when the issue occerd.

    I could not figure out what happened.I could set a timer to solve it in a bad way.But I think it should have a better way to solve it.

  • I read the help manual,it suggests 16bit audio files.Because it won't be reduced quality when exchange to Webm Ops.

    What will happen after I import an audio file over 16bit?

    Would it be reduce quality and exchanger to a 16bit audio file?

    In that case, I have an audio file over 16bit.Should I exchange the 24bit file to 16bit before I import to Construct 3?

  • Hi thanks for the reply, but it's not a question of the browser, I have already used Construct 3 for a year, I have been a short time without it, now I would like to renew, I made the payment and I received an email from Construct with the message "payment received" inside there is the link with "view payment" but when I enter the link I read this "User Account

    YOUR INVOICES

    There are currently no payments tied to this account. If you just made a payment, please check back in 5 minutes. "

    I hope your account payment can be settled as soon as possible. I haven't renewed my account, but it's almost time to renew my account. May this be the reason for the delay in payment system of bank?

  • More than 24 hours have passed since my payment, but I still have the limited version of Construct, I had a subscription yesterday because I had 2 days free to program, has it happened to others?

    I noticed that you don't have a badge in the upper right corner of the forum avatar. It seems that the badge will be displayed on the purchased user avatar by default.

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brownleo

Member since 28 May, 2021

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