heyguy's Recent Forum Activity

  • MatheusCastellar Thanks so much guys! Such a simple mistake, I should have caught that! I really appreciate it!

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  • There's this video on C2 video tutorials forum page. It's a hearthstone type game.

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    Here's the video tutorials page.

    c2-academy-tutorial-videos_t124551

    There are also these tutorials on the site. They look good! I don't know much about multiplayer but I'm sure it's possible

    https://www.scirra.com/tutorials/280/cr ... match-game

    https://www.scirra.com/tutorials/1393/m ... e-tutorial

  • Here's a capx example of another similar way. Found it searching the forums a while back.

    https://www.dropbox.com/s/e40w0amynjfmd ... .capx?dl=0

  • Hey all. Found some elevator examples on the forums and I'm trying to incorporate them into my prototype. I'm having some issues though. My elevator works ok but get stuck on "level 2". It's won't go down to the "level 1" from "level 2". I also want the elevator to only work when the player is standing on it and I can't figure out how to get that to work. I can't figure out the correct overlap Y number I think. Can anyone help me with these two issues? Thanks!

    https://www.dropbox.com/s/1ovi4h8tnb8a6 ... .capx?dl=0

    Right now, I have the elevator being activated when it's been collided with. Obviously that's not working as intended. I want the elevator to only work when it's being stood on. Use the buttons on the side to work the elevator. Been stuck on this issue for a few days. Any help would be appreciated.

  • Take a look at this tutorial.

    https://www.scirra.com/tutorials/1026/ceiling-walk

  • If you use the search function and look up "hook shot", "swing", "grappling hook" ,"castlevania", "bionic commando" and stuff like that, you can find a couple of different topics with swing examples. Here's one for C2.

    If you're willing to download Construct Classic, here's another example of an actual whip attack and swing using some Castlevania sprites.

  • Wow! This is amazing stuff! Thanks so much Gigatron! I'm going to look into some of this JavaScript 3D stuff. It's too much for me to really wrap my head around right now since I'm only working on my first game but it's all really amazing stuff. I only have basic knowledge of JavaScript.

    Your Outrun plugin is really stunning though! I'm going to dig into it and mess with it. It's crazy C2 can do things like this! I thought it was only strictly a 2D engine. Have you tried making a simple and fun mobile game with this? Anyway, thank you for all the plugins and effects you've made for C2!

  • http://www.pixelprospector.com/graphics-programs/

    I prefer GraphicsGale and Photoshop for pixel art. GraphicsGale has a free and paid version. The paid version is worth due to the nice animation tools but the interface feels a little weird overall. It's a really good program but there might be better stuff out there for free. Not everyone has access to Photoshop. Krita is supposed to be an amazing open source alternative though I haven't fully played with it.

  • Hey all. Hope this question makes sense. I had a little idea for a "pseudo" pseudo 3D infinite racer type game. The idea was to use animation clips to simulate 3D movement throughout a track. I'm using sloppily edited Rad Racer 2 art for now.

    I'm having trouble linking each "road state" or road segment together. Here's a capx example. I want the game to start from state 0(start), go to 1(drive straight), go to 2(turn right, road animation turns from straight to right), go to 3(animation loops driving right), then go back to 1. Just a quick simplebut I can't get it to work. My turn right animation doesn't play once, it plays mulitple times and drive right doesn't even play.

    I was directed to an actual Outrun plug in so I'm going to explore that but I'm curious how I can get my animations system to "link" correctly.

    https://www.dropbox.com/s/e99fhiu870ccp ... .capx?dl=0

  • PixelPower Yeah, I'm surprised no one has ever talked about or tried a "pseudo" pseudo 3D game. I've got something similar going on right now.

    Thanks! I've seen this page before during my research. Is there an actual download link to the plug in because I was never able to find it? I played it and it's great but I can't find the plug in. I wonder how much complicated math the plug in has though? The whole point of trying to make this "rendered video track" sort of game is because I can't handle complicated math formulas and equations. I've got one or two actual capx of 3D outrun style games. The event sheet and it's math is Greek to me.

    Still wondering how multiplayer was achieved in this game. Just out of curiosity, I've got a lot C2 practice to go before I can make a multiplayer game.

  • Take a look at my post and this recent capx updated by Gmoney. My idea is also to have some sort of cart ride/zip line/ roller coaster section in my game. This is a possible way to do this.

    how-do-i-create-a-zipline-or-dk-barrel-blast-move-a-to-b_t181323

    https://www.dropbox.com/s/sv1548ioge8r5 ... .capx?dl=0

  • Love Aphorodite's idea! Arcades were big in the 80's and 90's too so your game could kind of be a period piece in a way, really play up the nostalgia factor! Or go modern and make it some Dave and Buster's joint!

    Another idea might be some sort of Casino Tycoon game. Similar to the arcade suggestion but with a different setting and spin.

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heyguy

Member since 18 Jul, 2014

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