heyguy's Recent Forum Activity

  • You should get help from the pixel artist from pixelation.org or pixeljoint.com. I'm not sure how I would replicate that "glow" on PS, I would just paint the effect in.

    edit: This might also help you get an effect you're looking for.

    http://www.snakehillgames.com/spritelamp/

  • I created a Soundcloud account and uploaded 3 tracks!

    https://soundcloud.com/user-367269977/

    This is the first time I've ever created music. I have no music experience at all and I'd appreciate any feedback. I'm still slowly plugging away at this game! I'm currently creating the main character animations and creating some music using Pixitracker for Android.

  • Still working on this game. I've been stuck on creating tilemaps for a while but I'm close to finishing. I've started making character and enemy sprites. AND...I've created some boss music for the game! I'll upload some music I made on here next post, gotta create a SoundCloud account!

    Here's a sample of some of the tilemaps I've been working on.

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  • Sweet game, I like the idea a lot! Seems like a great way to learn how to create two styles of games. How long did this take to make? How many people? I got up the the 5th section or stage of the casino.

    I have one specific comment. Coins are very hard to see in some stages/sections. The dark floors and dark coins don't work well together. Maybe outline the coins in white or make them shades of white and gray.

  • Unsure if this has been mentioned or not but this issue has now been fixed. Go forth and write tutorials!

  • Team Notion and their/his game Super Ubi Land. I know I've seen the guy on the forum but his handle escapes me. He was featured in Black Enterprise magazine which I would say is pretty cool. It's a great honor, good publicity and signal he's doing pretty well with C2 and game development!

  • Looks like a good deal! I'll probably pick up the bundle for Environment Station Alpha and Oniken. I considered picking up the Game Maker bundle last time but it seemed like a waste for me, especially when none of the games interested me. I've pretty much chosen C2 as my number one main squeeze for game development, regardless if its the best choice or not. It was a monetary decision for me since it seemed like the best deal. It seemed easiest to use compared to all game maker programs too but that's probably subjective.

    I like these game design bundles Humble Bundle is doing though. I've picked up products like sprite lamp, pro motion and spriter through previous bundles. Also got a 1 year trial to Stencyl but never used it. I hope they put out other bundles in the future with great game dev software licenses. That's what I really want.

    So this "Install Creator". Would it be useful for anyone using C2?

  • Would really love some new episodes of the podcast!

    Saw this post earlier.

    It'd be great if you guys could get the creator of the game to talk a little about the game dev process, advertising and anything else he/she and you guys want to talk about!

  • Not sure I understand. You bought a game which is not responsive? Do you mean a game template from the store? If that's what you mean, you download the file, unzip it and just open up the capx in the folder.

  • I'm sure it's doable with C2. Sounds like a lot of work though. And none of what you said sounds easy to me but I'm only a beginner. I don't know any games similar to Reigns or Kings of Dragon Pass made with C2. That Dragon Pass game sort of reminds me of Aviary Attorney though, a game made with C2.

    http://store.steampowered.com/app/384630/

    Totally different genres but both games have lots of text, dialogue, still artwork ,etc. Not really sure what kind of game Reigns is. PixelPower makes a good point. If you don't have any experience with C2, making your dream game might be a little overwhelming. Making a couple of smaller games will get your ready for your big game.

  • goodwin88 What calebbennetts said. I was trying to figure out a way to create a simple inventory without an array and found this capx tutorial on the tutorials page.

    https://www.dropbox.com/s/twzg0hlwlnbv5 ... .capx?dl=0

    My system is basically inspired by that one. It uses "I" and the instance variable of the sprite to set the the correct animation frame (correct weapon item).

  • R0J0hound Whoa, awesome example. So simple too! Thanks!

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heyguy

Member since 18 Jul, 2014

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