Emacritz's Recent Forum Activity

  • OMG you were right! I disabled my browser plugin and it worked! I am so relieved, thank you so much!

  • Update, it's seems to only do that with the scrolling menu of twine

  • Tonight, everything was going great until for some reason construct started lagging. After making sure it was on my pc only, I restarted my pc, updated everything, but it was still not working.

    After more digging this is what I found :

    When I try to scroll on a scrolling menu

    It doesn't work, instead a white screen appears and when webgl crashes this is before and after i click on the scrolling menu

    Tagged:

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  • Omg that works ! Thank you so much !!

  • "I want to sum up all the instance variable of the sprite I can see on screen" i screwed up, I meant : I want to sum up all the instance variable of the sprite overlaping another sprite.

    Let's call the first sprite with the different animation Ball and the other sprite Ground

    When Ball is playing animation 1 = instance variable = 1

    When Ball is playing animation 2 = instance variable = 2

    Every tick, I want to know the sum of the instance variable of the Ball overlaping Ground, but I can move the Ball and not overlap them with Ground as I wish.

    So like, if there is 2 Balls playing animation 1 and 2 playing animation 2, and the four are on the Ground, the score is 6 but then I get one animation 1 out of the Ground the score gets to 5

    So it has to be constantly counting. (plus you can add or destroy balls whenever you want)

    I hope that's more clear, thank you for answering !

  • Hello ! I have one sprite with multiple animation, and every animation is a different object.

    Depending on the animation, my sprite don't have the same instance variable named Score (it can go from 1 to 5).

    I want to sum up all the instance variable of the sprite I can see on screen. Is that possible ?

    For now I have an global variable named "Animation 1", "Animation 2", "Animation 3" etc...

    with "Animation n" set to "Sprite.pickedcount*n"

    And a global variable named "Total" set to "Animation 1 + animation 2 etc..."

    But it seems very tideous and spaghetti. Is there an easier way ? Thank you for your help !

  • Ok, I tried with something dropped and it works perfectly well ! Thank you so much !

    My potatoes can't be dropped because they spawn on the plate immediately but I'll just change the plate animation and add the potatoes directly on the plate sprite, I should have through of that earlier...

    Thank you for your help !

  • I'm french so Assiette means plate and Purée means mashed potatoes x)

    Thank you so much for your help !

  • thank you for your fast reponse ! It's a really good idea ! I tried it but then my second potato doesn't pin to the second plate, i'm not really sure what to do next

  • Hello ! I am new to Construct 3 and trying to do a cooking game. I want to pin my ingredient on my plate but every time an ingredient is pin on a new plate every other ingredient pined on the new one instead of staying on their original designated plate. (do I make sense ?)

    Exemple, potato(1) is pinned on plate(1)

    potato(2) is pinned on plate(2) but potato(1) get pinned on plate(2) too !

    Tagged:

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Emacritz

Member since 10 May, 2021

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