I'd like to be able to change an external file (.csv) at runtime and load it into my game. I'm able to use FileChooser to do this, works great.
However, I want to be able to change the same file and reload it multiple times during a game, and would rather not have to use the FileChooser "file picker" dialog every time since the filename/location doesn't change, just the file contents. Is there a way to use the FileChooser "file picker" dialog just for the first file selection/load, and then "reload" the file after it's been modified without having to use the FileChooser "file picker" dialog each time? Hope this makes sense.
FYI this is just for game dev/debugging purposes, and I don't plan to ship the game with this file loading feature.