flatness's Recent Forum Activity

  • Are vegapomme27 and I the only ones having issues with this feature, or do the other Construct 2 users have to create a game template for smartphones and another for computers ?

    Does anyone have an example of .capx file where the HUD doesn't scale with the rest of the game ?

    Ratmaster

    No you aren't the only one having this issue. I've run into the same problem. For me, at least I think multiple template is the only answer. If I figure it out, I'll let you know.

  • bsi73it

    If you ever want to run something (a link, for example) in incognito mode, just right-click on the link and select "Open link in incognito window"

    It's just one of those wacky google-chrome-only-things.

  • I can enjoy and ask? How to choose the size of game objects (the player, for example?) 32x32, 64x, 64 ...? Are there any rules or good practice for this?

    I totally agree with what you are asking. This is something I've been wondering for some time now too. I mean that's great that there are those scirra tutorials about resolution, but the big problem is actually how much data you have in your game. In other words. You could have a 200x400 sized screen, but if you need to load in 8-billion animations then is sort of defeats the purpose, doesn't it?

    I guess what I'm saying is that I'm trying to find a least common denominator (optimization). I've been trying this for a while: how to have a good pixel-sized screen, but also have the amount of frames of animation and background sizes not exceed the length of time it takes to load a game.

  • In terms of self-publishing, I'm curious if anyone has had any real success with a Kickstarter? The majority of the people/companies who I've read about and who have had *any* success with a Kickstarter are people/companies who have actually had a game already published.

    It's sort of a chicken-or-the-egg thing. You can't get people to fund you until you have something out there, but you can't get anything out there until you have funding.

    Anyone have any experience with this since I'm hoping to start a Kickstarter?

  • delgado More than likley if your project does do well you are putting yourself at risk of Cease and Desist Orders from Bandai or even worse. Your best bet is to make sure you swap your sprites or you are doing nothing more than rolling the dice with your hard work.

    Here is the only Developer with rights to DBZ stuff that i know of.

    http://www.bandainamcogames.com/game/dr ... verse.html

    Yeah, be really careful. If you do use sprites that are indicative of Dragon Ball, just make sure they are changed enough so that you don't fall under a copyright issue.

  • Yes, congrats! When you are able to post the URL, please do!

  • Nicely done! Let us know when it's on Android!

  • DrewMelton

    Nice work -- the blue hero character with the sword reminds me of the Sega game "Golden Axe"

  • Thanks for sharing your game in the works. The graphics and parallax looks great, but I seems to be getting a flicker that is 1 pixel deep and goes horizontally all the way across the screen (just a bit under the ground where the character is running). Are you getting that too?

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  • Thanks for posting your development process. It was really interesting to read that (I wish more people would do that).

  • I love the funny concept -- like the movie "Office Space" if you've seen it. I like how you have the words in the menu that say: "play", "options", and "quit" written out like that were scribbled in pen (like someone was bored in an office), but it would be even better if you kept going on that concept (scribbled pen) rather than making some of the other art look like squared-off pixel art (like the key, for example).

    Great job, though!

  • Wow! Looks really, really cool. I love games like this.

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flatness

Member since 14 Jul, 2014

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