maordany's Recent Forum Activity

  • In debugging mode I see that I am using up to 800MB of memory.

    Can it be problematic if I save to mobile?

  • Alternate is

    Use Tween Behaviors For Loop

    Thanks but I need more than one point and I need the moving player to face the direction of the walk.

  • That's what I did but I'm not sure it's the right way.

  • Load only the necessary amount of peds. By "necessary" I mean some peds in player vicinty. Basically a player must have an area around him that dynamically loads some npcs. Pathfinding is expensive but if you prevent them from finding paths simlutaniously it'll be alright. Just for the love of gods don't make the whole city perfom pathfinding

    So I understand that this is the right way, I just have to do it smart and not all at once. Thanks!!!

  • I have a map of a really big city that I made, I also put in 50 different types of people that I want to walk around the map and go from point to point like citizens of the city.

    What is the best way to do it?

    I thought about Pathfinding for every citizen and the destination changes every time you reach the destination. It seems to me that this could be wrong because of all the calculations, is there perhaps a more correct way?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I have been working for a long time with construct 3 but without JS code, i work with Event sheet.

    I know how to program with JS, I know how to program well but I have never worked with it in Construct.

    I'm looking for a good and professional Construct 3 course with code, not just one video on YouTube. Something professional. Anyone know anything good? I'm willing to pay for such a course, of course. If it's something on a paid site that you know, I'd love to know. Thanks!!!

  • Either I didn't understand how to use it or it's not what I want.

    It would be nice if there was something automatic like in Unity.

    Something that knows how to load information and remove information according to the distance from the player/camera.

    I figured out how to destroy an image from memory but to load it I need to know its location. I have hundreds of photos. Too bad there isn't something automatic.

  • I probably didn't search correctly. Really my mistake. Thank you! :-)

  • My game has a huge 100,000px X 100,000px map.

    Everything works great and runs very fast, the problem is the memory consumption because there are a lot of graphics.

    Is it possible to load only things that are around the player/camera and not the whole map? It's a shame to load places that the player may not reach at all.

    I want to load images into the memory and extract images from the memory according to the player's position.

    That way it will be much smarter in terms of memory consumption and performance. Is there such a possibility? Or should I switch to Unity?

  • I have JSON string and I want to read the information in it, how do I do that?

  • I have an idea for saving user data without the need for registration. what do you say?

    1. I create a number by date and time plus a random number to avoid the same number for each user.

    2. I keep the number as a high score in Google play service.

    3. I use this number as an ID for Firebase and save all the data on Firebase.

    4. I save and load information by this ID from Firebase.

    what do you say? Can it work?

  • Is it possible to get user email (play store) from an Android device?

maordany's avatar

maordany

Member since 8 Jul, 2014

Twitter
maordany has 1 followers

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies