Working with huge maps

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Two types of minimap: "full map" and "player is the center" (square map and radial map)
  • My game has a huge 100,000px X 100,000px map.

    Everything works great and runs very fast, the problem is the memory consumption because there are a lot of graphics.

    Is it possible to load only things that are around the player/camera and not the whole map? It's a shame to load places that the player may not reach at all.

    I want to load images into the memory and extract images from the memory according to the player's position.

    That way it will be much smarter in terms of memory consumption and performance. Is there such a possibility? Or should I switch to Unity?

  • You have been here since 2014. It is strange that you do not know such things?

    And very lazy to open the documentation.

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  • I probably didn't search correctly. Really my mistake. Thank you! :-)

  • Either I didn't understand how to use it or it's not what I want.

    It would be nice if there was something automatic like in Unity.

    Something that knows how to load information and remove information according to the distance from the player/camera.

    I figured out how to destroy an image from memory but to load it I need to know its location. I have hundreds of photos. Too bad there isn't something automatic.

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