My game has a huge 100,000px X 100,000px map.
Everything works great and runs very fast, the problem is the memory consumption because there are a lot of graphics.
Is it possible to load only things that are around the player/camera and not the whole map? It's a shame to load places that the player may not reach at all.
I want to load images into the memory and extract images from the memory according to the player's position.
That way it will be much smarter in terms of memory consumption and performance. Is there such a possibility? Or should I switch to Unity?