GeorgeZaharia's Recent Forum Activity

  • you may want to try tone.js plugin by rexrainbow

    it has fft size equilisation and many things more, and you can take the file bindata and use lerp(bin1,bin2,reactiontime) and get a overall volume which im using atm here .

    P.S works with any audio file, even with some video files

    and has also microphone capturing examples around in the libary there rexrainbow knows better though. i was only interested in the ability to be able to play any format and use the FFT/waveform analyser

  • hi, i was fiddling with Construct Classic, and i found this feature that most of the objects have there, which i find very interesting and i think very useful, the action or object attribute im talking about is "Destroy on Startup" is a checkbox that will destroy any ticked object on beginning on startup of a layout.

    which personally i find it very useful, since instead of just adding the event request for each object on "start of layout" -"destroy", that wold make in larger projects, the requirement to just create a entire event sheet just to add the destroyable/removable objects on startup, now i dont know if this request was asked before or not, i tried to quickly search for it but couldn't find anything related to it in C2.

    personally i wold love to have that function under make object global. wold make life much easier in C2 when comes to cleaning up sprites/objects we dont want to have in the editor on start of layout, and without adding the request in event system.

    what you guys think? good not good? i give it a +1 as a future C2 implementation. Ashley

    everyone also id love to have the [at] everyone to call most of users or team scirra in a post then just to write a user name like calling group scirra etc or the friend groups we have in profile to be able to call them in forum posts that we make.

    for example we all know that if we go to inbox we can add friends , we can add the friends into a group and so on, now imagine having the ability to call that group of friends. just with [@] groupname +1 Tom what do you think?

  • interesting stuff GenkiGenga thanks for sharing, i was actually watching the diablo also, however is not what i expected, they where like, "ehm we didnt knew how to zsort even we had a huge team and a big budget"... i was more interested in the marketing approach then how they made it. however they did had some cool tips about the color reduction.

  • I could pay a small fee to sort this for me?

    Any help please.

    i gave you a tutorial with capx, in the same section if you type "swipe menu" you will find multiple answers, the only difference is that the swipe menus are using horizontal movement or vertical, you need both but u just need to copy paste the same code and change the coordonates of movement from x to y

  • I noticed I should find a way to reset the sequence from a certain point.

    I mean, if i touch the screen, soccer player will go frame 1 (kick) and if it is colliding, he must kick the ball to the other side. Problem is, that ball will always go forward until it touches A.x A.y. Is there a way to interrupt it earlier? like if the ball has hit a wall?

    just add overlapping with wall or on collision with wall change a variable and use that as a condition. im not sure what you have as a game, but if its simple enough u can post it here if its more complicated and u want to protect it send a capx to my pm. il look at it! and explain the changes i do.

  • try using slidebars, is the easiest method and most accurate. plus the slidebar i think it can be customized with CSS(im pretty sure it takes css did not used them in a while) and you can make it look like a part of the game.

    or try this swipe tutorialhas inertia also

  • I tried using sine movement on A and B and it works as well

    you could'v drag the A and B point by hand forgot to tell you that! my bad

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  • Thanks, dude.

    no problem, however R0j0hound's formula is much better just change the 250 number i added in the capx where is the variance or the curvature point.

    r0j0hound A to B QARP movement

    you could use instead of the 250 number distance(pA.x,pA.y,pB.x,pB.y)/2 feels more natural.

  • good job

  • If you want parabola movement you could use the qarp() expression

    Var t=0

    Every tick

    --- set t to time%2

    --- set t to (t>1)?2-t:t

    --- set X to qarp(a.x, (a.x+b.x)/2, b.x, t)

    --- set y to qarp(a.y, (a.y+b.y)/2-variance, b.y, t)

    that's neat "oh"

  • well depends....you can try using the circular motion examples that uses sin/cos functions or the lerp function but then again depends what you want to exactly achieve. wold the ball rotate on both 360 degrees or just above? cause for above i have a capx that can help you, for bellow also the same but youl need to add some conditions to trigger the movement of the mid ball. and then you wont be able to use solids or anything else anymore. but you can add your own event system collision box so its ok either way. but with bullet you should be able to do it, using gravity, it only will need gravity adjustment based on the distance between A and B

    here is a circular movement AtoBcapx using the sin/cos

  • ... also I need to find a way to apply C2 effects on meshes, Its possible but I just need to determine the right approach.

    that sounds awesome keep up the good work, i bet you will find the best approach.

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GeorgeZaharia

Member since 30 Jun, 2014

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