DozeMaster's Recent Forum Activity

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  • pseudo-code for assigning the hiscore to score

    score>hiscore - set hiscore to score
    
    /////////////on game ended//////////
    
    gameover = true - create text to position x, y
                                  - set text to "score: "&score
                                  - create text to position x, y+200
                                  - set text to "hiscore: "&hiscore
    [/code:2szzhezg]
    
    x and y is the position you want it to show, you can pin or spawn to a score object then move that or depends on how you want them to animate or react.
  • uid's are the order of objects or the number of object that is created, for example, you got 100 different objects created then you destroy them , the next object will have the uid 101 and not 1 ...

    for the object order to recycle you need to use IID which is the order spawned for each object of same type...

    while uid is the order of any object, all objects created no matter the type of them.

    if that doesnt cut it, you can make a localvariable on tile objects, and for each tile seed assign the count based on a loop.

    ex : for each tile slot add to variableid 1+loopindex if you want to start the counting from 1 and not from 0.

  • tone.js mic input analyser by rexrainbow might help you with this!

    after you figured that out, its a matter of using the analyser data, to change the 2d sprite frame animation. and then the little animated character wold give the impression it talks.

  • > "Destroy on Startup" - is a good feature.

    >

    - I agreed with you from the start, the only reason why I had so many evolution steps - the needed feature is absent.

    So, yeah, both hands up.

    I know Yura, i wasn't arguing with you was trying to make a statement for scirra team to take it in consideration more, i expressed myself weird i guess!

    TheRealDannyyy yeap, exactly what i was saying is something that wold make C2 feel more natural or as you said it make it more "comfortable"!

    Happy New Year Guys!

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    The good news might be that since it takes so long, i doubt that it is only mac/linux port of c2, and I recon it is going to be something we are not expecting HNY

    hahahaha, i was just thinking at one thing... what if... C3 will be ported for Mac/Linux but by mistake Windows will be dropped?:))))) hahahah

    Read the latest blog post guys! Ashley talks about the C3 progress there.

    Zonacas not sure why you people are expecting C3 to be made? even though scirra team said specifically is something they do cause they want to... i never seen a indiegogo campaign or kickstarter for C3 so we can call it vaporware .... (plus vaporware is more for techwearables(ie. magic bracelets that will make you coffee and transform into a lover when you need it) and not software.)

    have you given scirra money for C3 development so far? no... you bought C2... stop demanding something that is out of your power... lets just wait and see

    the only issue is that the hype the C3 news bringed was to high, and the community just exploded with expectations, which is ok... but at this point is all turning in just extreme exaggerations...

  • you should come checkout the Construct 2 discord channel ??.

    p.s. I wish my electric potato had a pc speaker, it's great for old dos games.

    nah discord, been there done that, left it cause most people are focused on their own activity, plus it gets my attention to much, and i tend to be "Sir 'mIRC a lot" and cuts my productivity! i help in forum where i can and when i can, is better this way.

    thanks for invite though!

    P.S

    the audio input post is really interesting, hope its going to be updated, i think i can make use of it in a app or 2! lol

  • As much as I would like to see this feature implemented into the C2 engine, I doubt that anything will be done about this judging by Ashley's response in the past.

    If you want a 3rd party plugin to destroy multiple objects at once, HERE is a plugin that pretty much does that.

    that is awesome thanks, however i did not made the topic to get a plugin or behavior, but to possibly raise the interest in the feature so maybe we could change Ashleys mind?

  • Discussion of this topic moved to the store item page

    here LAST BUMP!

  • Bottle Flip Game Source —Now for sale in the Scirra Store!

    Bottle Flip Game: Beta Source

    as seen on

    Scirra arcade

    .

    Current version 1.3 of 2.1

    This is a Beta Game Source

    What is a Beta Game Source?

    This is not a full game and Construct 2 with at least a personal license is required to edit the file. While it is playable, there are some more features to make it a full game.

    #By buying this Beta Game Source you will have access to all future updates.

    Also reviewing and sharing this Beta Game Source will bring the frequency of the updates down, meaning if there is interest/demand updates will be released much faster.#

    Dev Log Topic

    Use this topic to leave comments, ask questions and talk about Bottle Flip Game Source

    ----------------------------------------------------------------- Dev Log So Far --------------------------------------------------------------

    You can play the game on the following link : Updated Beta V1.3

    For mobile (Android - ARM) gameplay BottleFlip Beta V1.2 Its a bit intensive at beginning of stage 1, il do some optimization on next update.

    Current unoptimized event sheet counts at 79.

    Template Description :

    Bottle Flip Beta: is a casual game template, where you flip a bottle from a furniture to another, to pass levels, gain coins and unlock features.

    ==================================================

    Current Version 1.3 - as seen on arcade and store

    Update status so far:

    1.0 - Passed

    1.1 - New GUI - to be implemented - We are here - save state removed for now, angle&power meter added. SaveState Removed for the moment.

    1.2 - New Sounds and Music - almost ready, licensing details remain to be discussed, most likely il be using a free royalty sound pack.

    1.3 - Store to unlock new bottles/other items - implemented.

    1.4 -Achievements - - to be implemented.

    1.5 - Other Game Play Modes - partially implemented only 2 modes atm .

    1.6 - Implementing Vungle/admob for mobile revenue - to be implemented.

    1.7 - collision check fixing - to be implemented.

    1.8 - more graphics to spawn for each level passed - to be implemented.

    1.9 - Preparing plugins/icons/descriptions for cross-platform export - to be implemented.

    2.0 Adding Save state, and local storage functions - Partially Implemented since V1.1- removed in V1.2.

    2.1 - Some graphic effects to be added, and available in scirra store. - Scirra Store Available

    Changes in V1.2 - reduced the dead-zone distance to 50 px, fixed the backwards drag, it only works in front now, or if your 1 degree towards right side.

    Power & Angle meter added, few color changing effects for each level, more furniture pieces.

    Added a few graphic elements to the loading layout and menu layout.

    New in game GUI

    Edited : v1.2.1 available, optimized the memory usage, drop'd down from initial 58 mb to 13 mb now, approx download 230kb from initial 1.3mb. mobile version updated also, reduced the screen size, from 1920x1080 to 854x480 for faster processing, before was running on 20fps, now can be seen on android 40-45 fps after first 2 seconds, android was tested on Galaxy A3 android 4.1+, while on desktop platform, shouldn't drop under 60 fps, unless its a very old one.

    Edited : v1.4 almost completed, for those who want to know when the coins are going to come in, here it is.... it has arrived

    Edited: V1.3 made it available, i switched the v.1.4 goals to v.1.3 since i worked that before the achievements, now remains to add the achievements, and after that to add the localstorage and other hud elements(i.e reset button,pause etc)

    Short Edit on V.1.3 : New slightly improved physics, reset game button added, back to menu button added, (there is a known bug where you buy a new bottle then go back to menu and the items locks back to initial status, thats why the reset button comes in place, until i fully implement the store.), Achievements options are added, however they are not working, they are there just for placeholders.

    If you played the game when it had the save feature and you are using Chrome, Clear Hosted App Data and Media Cache from Browser History - keep in mind doing so, it might cause all the games data you played on other websites to be lost, facebook games etc.

    -----------------------------------------------------------------Dev Log End-----------------------------------------------------------------

    -----------------------------------------------------------------Store updates---------------------------------------------------------------

    Since its a end of year product, this item will be added in the 70% discount bundle as with other products i released so far.

    ----------------------------------------------------------------------------------------------------------------------------------------------------

  • ?? 0 lag sound file analyzing

    ?? input analyzing

    ?? sound card analyzing

    ??? can you explain what you want to do exactly? i know what you mean, when you say windows system card analyzing ... but you might confuse things... you mean you want to analyze the system speaker? the one that you hear bipping when error or bios is rebooting? cause you cant do that ... that is not a part of the sound card.

  • X3M i recently played a bit in C2 with the plugins physics 0.5 right? there are some features that are missing, for example, we got impuls at X Y Z of the ball, and intensity... but we dont have impuls towards a position on map, on a point X Y Z or maybe im missunderstanding the usage.

    can you make the examples public again for the beta 0.5? i need to take a look at the physics example you had. i think there was a physics example with the mario style thingy no?

    im more interested in a 8 ball pool type of gameplay or ball impulse usage, more then player or box movement, cause that sort of i have it partially figured out.

    also wanted to ask you, what is the default view of the babylon3d?

    when i say default view... C2 canvas is X left to right and Y top to bottom right?

    babylon is X - acting as Z(depth) as i see or my camera is just messed up, y- up down as normal, and Z as X does that happen to you also? O.O?

    what i mean is ... is the default camera position pointed from a top perspective keeping the XY untouched and just Z being deepth? or is it 90 degrees to left or upsidedown?

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DozeMaster

Member since 30 Jun, 2014

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