GeorgeZaharia's Recent Forum Activity

  • Hi guyz,

    I am making a game and i want to make a custom back-home-switch buttons like there are in android , i hve managed most of the stuff.

    its only that, Is there a way to make event like on clicked > go to home screen of android , such that it does not quit the game but go to home screen and when we switch back to it it just resume if you know what i mean!

    I hope you understood what i said!

    Any ideas??

    Thank you

    C2 games are usually automatically doing that, however u need permission to ask android device to keep the progress of app if "closed" so the switch between apps can work.

    in short is not a c2 software problem, is a android device settings problem i think what you might have!

  • maybe some kids learning game? math stuff/abc's for little kids? if u answer correctly rewarding points which unlocks character customization? sounds more complex than is, actually it might get pretty confusing in the journey of development! but is the easiest one if u got like a school assignment!

    mario style? have 3 concrete blocks hit them to give the correct answer and increment ur input? if u sure of answer jump like mario on a pole flag thing? get results etc. and somehow mix it with the above? (for mathematical basic situation +/-*)

    this is like a pegi 3 design ! and pretty easy however its a bit of graphics involved but there's plenty of free stuff out! let me know if u need some help!

    edit:

    there was a similar kids game by a c2 community member forgot the name! but should be on arcade on learning category i guess?!

  • duplicated ?

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  • How does construct 2/construct 3 rank against other game engines out there?

    What are the advantages/disadvantages of using construct2/construct3 versus other game engines like

    unity,

    unreal engine,

    crybaby..etc..

    .What type of game engine should a beginner start out using?

    Does it matter?

    What about an advanced game developer/programmer?

    the good and pros or the difference between c2/c3 and other game engines, is that c2/c3 is more like wix website builder for programming, while others engines are more like native programming html5 /javascript for websites. but applied to programming ... so yeah...thats the short version in difference.

    as for beginners, they should pick out what they want to do in future... which is ... fooling around with c2/c3 little projects? which at some point you will be stuck designing games more then learn to program, or pick unity /cryengine etc and learn to program additionally hiring a game designer... or learn all stuff that goes into making software/games and be a jack of all trades, however both processes takes time, c2/c3 is however is quicker on making stuff, but less effective on learning actual programming.

    advanced game developers? if ur advanced ... then u dont need to ask those questions u know what to do.

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  • newt nope, that what i was thinking also but is as oosyrag says well kinda...

    its like this if i remember properly.... no matter which way it is... for u to get

    1234

    5678

    you need to make a loopindex(x)*10 / by something forgot the formula and then u get it one after each other. il be back with it.

    edited: i know is been 2 years sorry for bringing it up, but the math i was talking about was

    loopindex("x") +loopindex("y") * number of loops for each for example

    if you have a

    for "x"

    from 0 to 4 (which is 5 including 0)

    for "y"

    from 0 to 4

    we then get the value bellow

    5 = x.N_horizontal_loops = number of loops on the horizontal lines counting 0 as 1 (so 0 to 4 =5 0 to 11 = 12, this works even if you have loopindex y loops greater than nr of loops of x)

    and you will get the following order

    0,1,2,3,4

    5,6,7,8,9

    10,11,12,13,14

    15,16,17,18,19

    20,21,22,23,24

  • try using adjusthsl effect but then your game will require webgl support for it to work. i dont recommend it on iphones. but you can also get same results with multiple frames.

  • just spawn a clone of the same image/another sprite with same image as original or any color you want it to be, when your main actor it starts moving or is moving, to the new spawned object add the fade behavior and set it to fade in 0 wait 0 fade out 0.2 or less/more depending on your desired effect. is the easiest way of doing it.

  • Well the issue is with multiple "cows" they all seem to move towards the same piece of grass, even when some of them shouldn't be able to see it or at least it seems that way

    you have to reduce the LOS distance of view, the example i gave u uses 10,000 pixels.

    a 200 /300 pixels should be more then enough to create a real kind of effect.

    additional each cow would have to check other cows position and see if there are grass spots empty so they can go to them. so that needs to be implemented also as conditions.

  • Also i hear Gamecorpstudio talking about babylon 1.5 i

    that was the second product our dear X3M planned after brings the current editor to version 1.0

    but i was talking more of a future thing then the actual version.

  • cowvsgrass using los

    however picking a grass one needs more conditions the code in capx picks automatic the closest.

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GeorgeZaharia

Member since 30 Jun, 2014

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