GeorgeZaharia's Recent Forum Activity

  • arrays dont use that type of memory space, its definitely your images or sounds or a files you imported. also the 40 mb on device, might actually be the safety number that the app requires to run, i seen c2 games that where under 5 mb but requiring 250 mb to run. we can't say for sure without seeing your project file and what you have inside. im more curious about the stats at bottom of the c2. that tells you total download size, running memory required. also u might want to run a debug and see what you get from inspect tool as size and cpu usage. 40 mb on mobile device is normal though, i wouldn't worry about it.

  • I am saving only 39 items of which 32 are global variables while 7 are arrays as json:

    1st Array is 14 wide and 3 high

    2nd and 3rd Array are only 14 wide

    4th and 5th Array are 111 wide

    6th Array is 111 wide and 2 high

    and the 7th is 2 wide and 6 high

    So, is it normal for this data to take 40mb of space on a device?

    depends on what you are exporting to, however mb space is only referring to image download size! so if u have high quality images you might want to drop them down, also screen/layout resolution must be under 1080 if u want lower mb weight!

  • Hey! Thanks for reply !

    But i don,t know what you just said,

    I think you misunderstood the question here so i am going to explain it one more time...

    I want to make an artificial android control panel in construct 2 to match my game's theme

    i.e.A panel consist of 3 buttons to operate back, home and switch buttons

    now so far i don,t need switch button, and i have got back button working too!

    all i need is to add action to move to android home screen when i touch a custom made button!

    and i cannot find a plugin to move to android home screen!

    Can you help me now?

    when you are saying android screen.... you mean your application menu? or the device screen?

    if you mean your application menu/game transition you just need different layouts and create a button/sprite when is touched or pressed you use the system reference go to layout! if u dont use layouts and u are using layers, its same thing u just hide or show the specific layer.

    for the device android screen.... is what i said before! you can try using the browser plugin and use .js to hide the app.

    hope it helped you!

  • Hi guyz,

    I am making a game and i want to make a custom back-home-switch buttons like there are in android , i hve managed most of the stuff.

    its only that, Is there a way to make event like on clicked > go to home screen of android , such that it does not quit the game but go to home screen and when we switch back to it it just resume if you know what i mean!

    I hope you understood what i said!

    Any ideas??

    Thank you

    C2 games are usually automatically doing that, however u need permission to ask android device to keep the progress of app if "closed" so the switch between apps can work.

    in short is not a c2 software problem, is a android device settings problem i think what you might have!

  • maybe some kids learning game? math stuff/abc's for little kids? if u answer correctly rewarding points which unlocks character customization? sounds more complex than is, actually it might get pretty confusing in the journey of development! but is the easiest one if u got like a school assignment!

    mario style? have 3 concrete blocks hit them to give the correct answer and increment ur input? if u sure of answer jump like mario on a pole flag thing? get results etc. and somehow mix it with the above? (for mathematical basic situation +/-*)

    this is like a pegi 3 design ! and pretty easy however its a bit of graphics involved but there's plenty of free stuff out! let me know if u need some help!

    edit:

    there was a similar kids game by a c2 community member forgot the name! but should be on arcade on learning category i guess?!

  • duplicated ?

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  • How does construct 2/construct 3 rank against other game engines out there?

    What are the advantages/disadvantages of using construct2/construct3 versus other game engines like

    unity,

    unreal engine,

    crybaby..etc..

    .What type of game engine should a beginner start out using?

    Does it matter?

    What about an advanced game developer/programmer?

    the good and pros or the difference between c2/c3 and other game engines, is that c2/c3 is more like wix website builder for programming, while others engines are more like native programming html5 /javascript for websites. but applied to programming ... so yeah...thats the short version in difference.

    as for beginners, they should pick out what they want to do in future... which is ... fooling around with c2/c3 little projects? which at some point you will be stuck designing games more then learn to program, or pick unity /cryengine etc and learn to program additionally hiring a game designer... or learn all stuff that goes into making software/games and be a jack of all trades, however both processes takes time, c2/c3 is however is quicker on making stuff, but less effective on learning actual programming.

    advanced game developers? if ur advanced ... then u dont need to ask those questions u know what to do.

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  • newt nope, that what i was thinking also but is as oosyrag says well kinda...

    its like this if i remember properly.... no matter which way it is... for u to get

    1234

    5678

    you need to make a loopindex(x)*10 / by something forgot the formula and then u get it one after each other. il be back with it.

    edited: i know is been 2 years sorry for bringing it up, but the math i was talking about was

    loopindex("x") +loopindex("y") * number of loops for each for example

    if you have a

    for "x"

    from 0 to 4 (which is 5 including 0)

    for "y"

    from 0 to 4

    we then get the value bellow

    5 = x.N_horizontal_loops = number of loops on the horizontal lines counting 0 as 1 (so 0 to 4 =5 0 to 11 = 12, this works even if you have loopindex y loops greater than nr of loops of x)

    and you will get the following order

    0,1,2,3,4

    5,6,7,8,9

    10,11,12,13,14

    15,16,17,18,19

    20,21,22,23,24

  • try using adjusthsl effect but then your game will require webgl support for it to work. i dont recommend it on iphones. but you can also get same results with multiple frames.

  • just spawn a clone of the same image/another sprite with same image as original or any color you want it to be, when your main actor it starts moving or is moving, to the new spawned object add the fade behavior and set it to fade in 0 wait 0 fade out 0.2 or less/more depending on your desired effect. is the easiest way of doing it.

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GeorgeZaharia

Member since 30 Jun, 2014

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