GeorgeZaharia's Recent Forum Activity

  • I appreciate your research but they definitely decompiled and rebuilt it. For one thing one version is flash and the other is HTML5. Also they have confirmed that's what they did.

    yeap i edited my response above... i found their decompiler .. and their turned your flash game into html5... snap... ok... ehm locking all my content from now on. thanks for sharing.

    Side note: not sure why they had to decompile your game? they couldv overlay cms ads over the game itself... without altering your game... but i guess they really wanted to brand it as theirs...

    Also after the confirmation from their side... did you got a deal back? or they just say .... no more offer on table? just curious.

  • > some example based on ultrafop 1st suggestion.

    >

    > 2nd suggestion will just work at value of 0 other than, will work at weird points like 0, 7, 15 etc.

    >

    That's weird, the second idea works fine for me over here. Here's a link to check it out:

    https://www.dropbox.com/s/5h1c77s9u2qp9 ... .capx?dl=0

    that is weird ... i had tested that code 1st try exactly same thing you did... based on your suggestion... i think c3 doesn't play well with that formula. not sure why i got different results. but that simplifies things <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> thanks

  • If they hotlinked the game on Newgrounds like you mentioned that would be fine as it would still be intact. What I'm not ok with is people taking apart games and rebuilding them with their branding and adverts in without paying any licensing fees or revenue share to the developer. That's stealing!

    Hey, i understood what you were saying, i think you miss understood what i was saying, i was saying they did not take your game apart and altered the code, their portal has a overlay splash screen and advert area over the game embed area, and also triggers a advert each 5 10 seconds. to do that you don't need to reverse engineer the game. you can do that even with wordpress... or even plain html5 css ... like they are doing, using their custom CMS.

    case in point, their CMS is provided by orange company .... which delivers splashscreens over embeded games taken from internet

    see codes

    https://html5.gamedistribution.com/3de0c1fd03414f92b4324ebfe54fc562/version.js?v=1526317379492
    view-source:https://html5.gamedistribution.com/3de0c1fd03414f92b4324ebfe54fc562/index.html
    view-source:https://gamedistribution.com/games/super-stacker-2#/
    https://html5.gamedistribution.com/3de0c1fd03414f92b4324ebfe54fc562/super-stacker-2.min.js?v=24
    [/code:2h6aq7la]
    
    that entire code in all those source files, what they do is overlay ads over the game area.
    
    Edited: atleast thats what i was thinking before (the above response).... but then i found this lil code in some script on their website... 
    [code:2h6aq7la]b.exports = {
                    name: "p2",
                    version: "0.7.0",
                    description: "A JavaScript 2D physics engine.",
                    author: "Stefan Hedman <<>bad@gmail.com> (http://steffe.se)",
                    keywords: ["p2.js", "p2", "physics", "engine", "2d"],
                    main: "./src/p2.js",
                    engines: {
                        node: "*"
                    },
                    repository: {
                        type: "git",
                        url: "https://github.com/schteppe/p2.js.git"
                    },
                    bugs: {
                        url: "https://github.com/schteppe/p2.js/issues"
                    },
                    licenses: [{
                        type: "MIT"
                    }],
                    devDependencies: {
                        grunt: "^0.4.5",
                        "grunt-contrib-jshint": "^0.11.2",
                        "grunt-contrib-nodeunit": "^0.4.1",
                        "grunt-contrib-uglify": "~0.4.0",
                        "grunt-contrib-watch": "~0.5.0",
                        "grunt-browserify": "~2.0.1",
                        "grunt-contrib-concat": "^0.4.0"
                    },
                    dependencies: {
                        "poly-decomp": "0.1.0"
                    }
                }
            }[/code:2h6aq7la]
    
    not really sure what that does ... but im pretty sure that decompiles your game... and then alters it :O did not expect that ....you better lock your game on newgrounds domain. and contact them. or contact newgrounds about it.
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  • that is pretty dope, i remember eliza windows version, had so much fun with it, however i just revisited it... and is just bad, i think she trolls me

  • They re-used all of the art assets, exact level designs, exact name etc. - it's identical. That IS copyrighted material.

    Turns out the newgrounds games are embedable, you might not be able to sue them, next time check the portal you upload to.

    all they did was using the code bellow now the code can be a iframe embed, a frame etc anything that can pull content from online servers... i don't think they personally host your game.

     ?<embed src="http://uploads.ungrounded.net/481000\/481558_superstacker2.swf?f1233884077" width="600" height=
    "400"></embed>[/code:6j5d0c1d]
    
    The code above is on a public server, all they did was free distributing your game, and added their logo on top before loading. the question is .... is that ethical? no ... but newgrounds gives old flash games free in their feed many of the games there end up on automated arcade script websites like kizi websites or arcadeboosterscripts. 
    
    What you can do at this point is update your game version, and lock the game on newgrounds portal. that means any embedding would redirect people to your  games page on newgrounds, if you code it that way, or you can simply code it to show a image that is " not child friendly " or something, and then contact them back and ask them about that license if they still want it. have fun.
    
    took me 1 minute to figure the code above... the hard part was finding the game source on newgrounds servers. but is pretty visible inside the newgrounds games page if you right click and show source.
    
    im not usually doing this... im just trying to explain is very simple, they don't host your game on their website they just embed it. so you can unite forces with newgrounds and sue them, if that is against newgrounds rules.  problem with suing someone for digital work online, is .... money... is that game worth the thousands of dollars to sue someone in some other country? is it generating that much money that you can afford it? are they making that much money that they can pay damages to your business? what are the damages for them doing that outside moral ones? if you don't have a business around that product/game, even if you instant win in court... your reward from a judge would be like % of the game/product/business generating profit, and the court fees paid by the other party.  if not then domain locking is your solution.
    
    Edited: kizi.com which is part of game distribution and all kizi related domains... they are a multi million dollar game distribution network... you will definitely get some nice money from suing them if newgrounds rules are against what they did, and you win in court. However ... they have millions of $ and can keep you in court for years... bankrupting you. [b][i][u]To be understood i don't encourage you to do this[/u][/i][/b], your life will be in a legislation nightmare for some stupid thing for years. just domain lock your games/content.
  • some example based on ultrafop 1st suggestion.

    2nd suggestion will just work at value of 0 other than, will work at weird points like 0, 7, 15 etc.

    Sorry for reopening the thread but if you didn't tried i suggest, look at OBS is the best professional free software for recording and u can also stream with it. and u can record up to 4k or 8k with it. And because is free has no watermarks and is easy to use. have fun!

  • if you have photoshop,

    Subscribe to Construct videos now

    you can setup the settings for pixel art!

    if you don't have a photoshop license there is gimp and also inkscape which are free or you can try finding software online like https://www.piskelapp.com/ which are designed for pixel art drawing and design (the last one might charge you for exporting to png jpg other than that i think is free.)

  • that button automatically appears when you post the game on instantgames platform, and is detecting the facebook server (that button is part of the default instantgames C2 plugin when detects loading of the app), you should see a loading from 0 to 100 and a play now (however the play now button will just load things in a faster manner, is like 1 second difference). for me was automatically you don't need to do nothing else, but to correctly implement your instantgames developers dashboard app settings, from what i seen and experienced.

  • You may get different results on different browsers or different versions of same browser because people coding these things spend more time on reddit and youtube than thinking while coding.

    what people are you talking about? mozzila ? chrome?

    its not about the people who code it.. its about the security enforced by different platform devices. its a device issue OS ... not a browser issue.

    each browser is adapting different to the device runs on

  • They have though a huge back log so it might take weeks for the newest added games to go live still. But the games that has been sent for review long time ago, should be quite soon.

    that was expected!

  • >

    > >

    > > I spent hours and hours searching the internet to find the solution to find this missing and only found plugins outdated

    > >

    > >

    >

    > Im going to trow a wild guess and say i think your talking about Facebook login and share ability, i think the links bellow might help you out!

    >

    > https://www.scirra.com/tutorials/58/how ... ame/page-5

    >

    > https://www.scirra.com/tutorials/search?q=facebook

    >

    > they apply to C3 also there is no difference between C2 and C3 on how you need to setup the plugins, and facebook app interface on developers.facebook.com

    >

    thank you but i need facebook share to native ios & android for mobilephone

    thats how u setup it for pc, xbox, iphone and android is all going to work the same is nothing different. the only difference is ur compiling method but that has nothing to do with social share plugins

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GeorgeZaharia

Member since 30 Jun, 2014

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