GeorgeZaharia's Recent Forum Activity

  • I spent hours and hours searching the internet to find the solution to find this missing and only found plugins outdated

    Im going to trow a wild guess and say i think your talking about Facebook login and share ability, i think the links bellow might help you out!

    https://www.scirra.com/tutorials/58/how ... ame/page-5

    https://www.scirra.com/tutorials/search?q=facebook

    they apply to C3 also there is no difference between C2 and C3 on how you need to setup the plugins, and facebook app interface on developers.facebook.com

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  • It is possible to extract the list of facebook friends to use in an instant game or invite challenges?

    Why would you need to extract it?

    you can attach the invite button Facebook instant games comes with! automatically prompts the user to choose a friend and invite it to the game, however, the friend list will never be available for developers to see or download users friends as a list ... for various privacy reasons.

  • So be patien..... here is a nice tool to start St to C2 but not C3 yet :

    Regards

    Don't worry friend, take your time, thanks for the tool, i didn't seen the post you did there wasn't aware of it. This is awesome! thats some contribution ....

    Your awesome!

  • Gigatron ... any chance you have this effects Phong Ball & gsphere also made in C3? ... if not il look at your tutorial on how to convert it!

  • Vonca try this example

  • Is there a way to make the score count faster without looking like it's skipping numbers? I like the way the ones place is going at light speed, but when I use multipliers, the ones place doesn't spin really fast like that.

    Thanks, glad you find it useful. ) that ads the total score will slow the increment down a bit, i know i had it smooth slow to ease out, but i had to increase it cause it was hanging to much at the last digit!

    there should be a number inside there that does the incremental. really cant remember how its looking this template i did, il check the drive and let you know!

    edited: on event 7 change subtract and add to 0.5 instead of 1 and make text set to round(self.Points)&"P" thats half speed, you can do 0.2 or any number under 1. but i think the lerp method posted by the other person was better i think, not sure why i said was complicated back then.

    i also updated the capx link i think was locked O.O

  • Game Sound Effects - Voices — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/game-sound-effects-voices-4291

    <p>A mini pack composed of 14 voice sound effects, bomberman style, recorded for a pen-apple pen type of game.</p>

    Use this topic to leave comments, ask questions and talk about Game Sound Effects - Voices

  • It is a good suggestion that has already been announced as being in the works.

    Hey kyatric, yes seen that post a bit later after i posted this suggestion

    thanks for the link, i really wanted to read that

  • > if you see a red loading bar, disable your adblock, or check for what causes Construct to fully load the javascript trigger 'loaded' by pressing f12 or go to developer console in your browser, enable javascript on browser also.

    >

    I pressed F12 and found out the game is trying to load a graphic/object I purposely deleted from the updated version, which shouldn't even try to load because I replaced EVERY other file on the 000webhost site I uploaded, including the index.html, so the site's source code should in theory have changed too...

    To be more precise, the console says this:

    Failed to load resource: the server responded with a status of 404 ()

    c2runtime.js:125 Error loading image 'https://four-elements.000webhostapp.com/images/creditsbutton-sheet0.png':

    The "credits button" is an object I deleted from the game because it was simpler to just display the names of two people right there in the title screen.

    re-upload the game in another folder, is probably your website cache! so just add rev01 02 etc at end of ur folder zip thingy

    some free webhostings are having a cache thing enabled so the server load is not spiking to much and to avoid downtime, even if you have no cache in your cpanel there is a cache safety system that takes around 15 minutes to clear, which is in the Apache which you probably wont have access to. (you can clear it by using the .htaccess file but i dont recommend that since is probably against ur hosting providers rules.)

    to solve that issue, when you upload a new version to your website name your folder always different example: game-rev-01 next version test do not overwrite same file ... just upload a new version and name it game-rev-02

  • I have a game in 000webhost. Recently, I tried to update it by replacing all the files. But when I try to play it now, the Construct2 loading bar, which is usually green and fills quickly, is now red and remains forever in an almost-completed position, never actually loading the game...

    What happened?

    if you see a red loading bar, disable your adblock, or check for what causes Construct to fully load the javascript trigger 'loaded' by pressing f12 or go to developer console in your browser, enable javascript on browser also.

  • I have one file "cocoonrewardedvideo" where I can place AdMob code. But I need another Admob Reward Video with diffrent code. How can I use 2 codes?

    my suggestion is create a in game system logic similar to thetutoriali made for C3 instant games, which is basically 1 global variable that checks if ur 1st advert video loaded and showed then u can load second advert video code. unless the plugin has the ability for 2 video ads to be shown, the suggestion im giving you works usually when you only have the ability to load 1 advert at a time.

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GeorgeZaharia

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.