GeorgeZaharia's Recent Forum Activity

  • Gigatron ... any chance you have this effects Phong Ball & gsphere also made in C3? ... if not il look at your tutorial on how to convert it!

  • Vonca try this example

  • Is there a way to make the score count faster without looking like it's skipping numbers? I like the way the ones place is going at light speed, but when I use multipliers, the ones place doesn't spin really fast like that.

    Thanks, glad you find it useful. ) that ads the total score will slow the increment down a bit, i know i had it smooth slow to ease out, but i had to increase it cause it was hanging to much at the last digit!

    there should be a number inside there that does the incremental. really cant remember how its looking this template i did, il check the drive and let you know!

    edited: on event 7 change subtract and add to 0.5 instead of 1 and make text set to round(self.Points)&"P" thats half speed, you can do 0.2 or any number under 1. but i think the lerp method posted by the other person was better i think, not sure why i said was complicated back then.

    i also updated the capx link i think was locked O.O

  • Game Sound Effects - Voices — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-sound-effects/game-sound-effects-voices-4291

    <p>A mini pack composed of 14 voice sound effects, bomberman style, recorded for a pen-apple pen type of game.</p>

    Use this topic to leave comments, ask questions and talk about Game Sound Effects - Voices

  • It is a good suggestion that has already been announced as being in the works.

    Hey kyatric, yes seen that post a bit later after i posted this suggestion

    thanks for the link, i really wanted to read that

  • > if you see a red loading bar, disable your adblock, or check for what causes Construct to fully load the javascript trigger 'loaded' by pressing f12 or go to developer console in your browser, enable javascript on browser also.

    >

    I pressed F12 and found out the game is trying to load a graphic/object I purposely deleted from the updated version, which shouldn't even try to load because I replaced EVERY other file on the 000webhost site I uploaded, including the index.html, so the site's source code should in theory have changed too...

    To be more precise, the console says this:

    Failed to load resource: the server responded with a status of 404 ()

    c2runtime.js:125 Error loading image 'https://four-elements.000webhostapp.com/images/creditsbutton-sheet0.png':

    The "credits button" is an object I deleted from the game because it was simpler to just display the names of two people right there in the title screen.

    re-upload the game in another folder, is probably your website cache! so just add rev01 02 etc at end of ur folder zip thingy

    some free webhostings are having a cache thing enabled so the server load is not spiking to much and to avoid downtime, even if you have no cache in your cpanel there is a cache safety system that takes around 15 minutes to clear, which is in the Apache which you probably wont have access to. (you can clear it by using the .htaccess file but i dont recommend that since is probably against ur hosting providers rules.)

    to solve that issue, when you upload a new version to your website name your folder always different example: game-rev-01 next version test do not overwrite same file ... just upload a new version and name it game-rev-02

  • I have a game in 000webhost. Recently, I tried to update it by replacing all the files. But when I try to play it now, the Construct2 loading bar, which is usually green and fills quickly, is now red and remains forever in an almost-completed position, never actually loading the game...

    What happened?

    if you see a red loading bar, disable your adblock, or check for what causes Construct to fully load the javascript trigger 'loaded' by pressing f12 or go to developer console in your browser, enable javascript on browser also.

  • I have one file "cocoonrewardedvideo" where I can place AdMob code. But I need another Admob Reward Video with diffrent code. How can I use 2 codes?

    my suggestion is create a in game system logic similar to thetutoriali made for C3 instant games, which is basically 1 global variable that checks if ur 1st advert video loaded and showed then u can load second advert video code. unless the plugin has the ability for 2 video ads to be shown, the suggestion im giving you works usually when you only have the ability to load 1 advert at a time.

  • Hi, I would like to know how I could create an indicator for the previous game overs' whereabouts. I apologize for not knowing the correct terminology for the mechanic; I'm new to this. Let me give you an example to clarify my question; when the main character dies, a tombstone appears. When you restart again, you'll see the tombstone when you go back to the place you previously died.

    Create 2 global variables and make sure you dont reset them when layout is restarted! meaning dont use reset global variables.

    before you destroy your player sprite, save his position to the global variables (ie. LastXGlobal_Variable set value to player.x LastYGlobal_Variable set value to player.y, on start of layer create a tombstone or shadow of player on the saved coordonates, make sure is triggering once[or under the on start of layout condition], otherwise ur game will create sprites continuously and freeze ur game.)

  • Job Offers looks like it's for people looking for developers (which I am currently not as I have somebody).

    I would have thought GENERAL and PUBLISHING would be more appropriate

    If I post into JOB OFFERS only, it'll only be seen by people looking to do contract work, unless I'm missing something?

    Edited: you are asking people to give you games already made in exchange of money = job offer /deal ... and yes, if anyone is interested in taking this deal, will check that page, we all do when we are searching for jobs/ money oportunities. posting buy/sell request in a random category in forum will just get u suspended.

    and no this is not general/publishing or distribution, publishing and distribution implies you will help the game developer to publish and distribute its game under your company name or developers studio name for a % fee from games income, while he keeps the developer rights, where you are offering money for 100% royalty free license purchase, which is a job offer, purchasing products.

    Note* my bad i was replying to 2 people in same time... and i typed the message thinking at a plugin development offer, instead of your game purchasing offer...

    newt said your behavior of posting same topic in different categories in forum is a straight up fake spam/exposure spam scheme, he didn't said nothing about ur offer.

    markaspirenet also there is no reason to reply to your own messages 3 times, you can post a long message as i did responding to all in this page in 1 reply. Moderator announced anyway!

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  • Hello

    I'm looking for someone who an expert in Photon Multiplayer to help me develop a Top Down online Hack & Slash Brawler for mobile.

    Requirement

    -Updated with the latest Construct 2

    -Photon Expert

    -Knowledge in bit-bucket because we work from various location so we need to keep everything updated.

    PM me your hourly rate.

    Thank you

    have you tried the photon cloud plugin already on C2 forums? >>>>plugin

  • Hi,

    I am looking to license some games. If you've created a killer game and you're interested in licensing it please drop me a line with the link and how much you want.

    I'm only looking for well put together, engaging, bug free games, not simple games like 'here's a physics test' etc.

    Thanks

    Mark

    you post this post everywhere but in the right section which is this one here >job offers

    id suggest remove ur other posts.

GeorgeZaharia's avatar

GeorgeZaharia

Member since 30 Jun, 2014

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Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.