GeorgeZaharia's Recent Forum Activity

  • hy guys, 1 quick question why my sphere ball is oval instead of being round? i use top down view , dont have a floor since i dont have a gravity on it, i just added the q3d so i can load up balls for pool, now, when it rotates its showing all faces, but is like something it pools it down, and morhps the animation or the model, and makes it like an egg looking , im using the propertys on unaltered, for the ball . and if i do it with fit then model does the same thing... i all resizings are same, x1y1z1 it should be round , maybe is there something im missing and need to do with q3dmaster to make it not alter itself? maybe depth of field is the fault ? tryng to touch the bottom of it? not sure... the green background is the q3dmaster, the ball is the one in front of the stick. works like in 2d as physics and movement , doesnt rotate cause its not having a gravity or something to roll on, i tried using the 2d physics example but when i move camera above the plane, when i click the top part or bottom the ball instead of just rolling towards that position its jumping or passes trough the floor. any ideeas on second issue?

    also when i try preview on nodewebkit, the direction of ball isnt in 2d anymore i mean the force i apply to it, to move forward position of mouse x.y its not acting normal it goes somewhere else but not there , when im using firefox or chrome or even internet explorer everything is allright? maybe is nodewebkit not supported?

    ah silly me the egg shape solved it, i had the size of model 20,20 but the z size 25 thats why i made all 25,25 and zsize 25 now its all good

  • > SamRock that game looks So AWESOME how long toked u?! or ur team?

    >

    >

    >

    Thank you!!

    It was just me .... a one man army (My brother helped me with some initial level designs and character animations)

    Took me about 3 to 4 months (and 15 Beta Releases!!)to create and fine tune the game. I will be posting the Android and Windows 8 link soon.

    Awesome cant wait to test it as it looks in video its fun to play

  • not sure if can be done in events, as in C2 events, maybe as behavior events, in the SDK template, but never touched it, hopefully i solve it with Q3D if not this is my only chance

    Edited newt damn im stupid, and lazy seems, i have Q3D plugin and i solved the issue, so simple,.... just adding the Q3dMaster object, then add the 3d balls, texture them, same as in 2d, u dont need gravity, then when its moving just make it move lol, has 3 axes movement and orientation , please close it is a solved thread. il do a tutorial for those who dont know how to do it. thats a big big dumb move from me not using what i bought hahaha thanks for the ideea newt however if someone solves this issue without the need of Q3d then its even better maybe Ashley can implement it in defaults C2 plugins list

  • my dream game to make.. a flying UFO that shoots in aliens... and do stuff... already built it kidding 1 BIG AAA game doesn't matter what is the category or type of game play . it must be mmorpg like. and have fluffy things inside,:))

  • hello guys, hope someone can answer me to this problem about Orthographic Projection of a sphere, seems its working, i need to know if i can translate this javascript(coffescript) into a behavior, where to put where into the javascript template! that's what im asking actually i know is already usable since its still a form of javascript, and works on a damn website(sorry im a bit frustrated, cause the only limit i have is my knowledge and for some reason translating code into a SDK template doesn't makes no sense at all to me), i'm pretty sure C2 can be using this as a very useful behavior for future ball games (as bowling,billiard,golf,etc) please if is possible and u can help translate it will be very helpful. i kinda "patched "the problem myself with a sort of spritesheets but it doesn't really animate properly it will require to create to many sprite sheets on the ball im using, with these method what u wold need is only a PNG that is mapped or 2 faces placed near each other once its loaded wold wrap around it, seen it at work on other websites also, tried to find a forum post here, and the only 1 i could find is dated from 1 2 years ago and the people that where questioning the problem did not left a answer to it if they solved it or not. im pretty sure they did. if u already have the behavior or u can help making that code into a behavior for c2 will help a lot the community.

    so here it is please . . . .

    http://codepen.io/nakakaz11/pen/eLykw?editors=101

  • 1 quick idea i had 2 hrs ago, for a 5 minutes quick game, so i can take the edge off with the issues i have on the multiplayer coding of the pool game... so here it is the "Wheel of Cubic Gods " lets call it like that for the moment ....cant think on a better name ha ha...

    [attachment=0:2ea64b67][/attachment:2ea64b67]

    the principle is simple, spin the wheel and wait, if the arrows is over green u win and get more points, if is on yellow u get half the points +1 more ticket (that will be something like life's dident added it yet, im concerned with some future thing i want to add but not sure) , if it is on red you lose all ur points or u can choose to use 1 ticket and keep the points and spin 1 more time(by default u have 3 tickets, maximum stack 10), when is on blue you get a change to choose 1 extra game from a list

    [attachment=1:2ea64b67][/attachment:2ea64b67]

    ( right now i added a card game where u have to pick 1 , giving u either losing,extra or win, later i want to add some Russian roulette thing , and maybe a 3rd one where you can throw a knife or a dart in some balloons for extra chances of points, multipliers, losing, extra tickets,and maybe something more.)

    [attachment=2:2ea64b67][/attachment:2ea64b67]

    obviously im not good at this game )) but it can be a quick fun game that u can play with ur friends or in spare time

    i made the concept of the game in 10 minutes out of boredom, and the coding toked me around 30 minutes ) the most longest part was creating the images... as always... so what u guys think? should i bring it alive or leave it as it is?!:))

    [-----BELLOW JOB FOR GRAPHICS IS MOMENTARILY CLOSED----]

    For graphic artists that can match the graphics of game, and maybe improve it a bit, and wanna be a part of this project and think can create the assets in the list bellow add me on Skype( gamecorp.tm ) as i will want to pay u for it i cant at the moment, but only credit ur work, and when is published on Kongregate/Newgrounds, and other website that allows it, u get a revenue share from the ads.

    THE LIST

    -#-#-#-#-#-#-

    I`m thinking on a cubic HERO something as Lego square hero that will move on a hill towards Olympus mountain to become a God

    you advance in game by spinning the wheel u can move up or lose a life or get pushed back

    so outside the character next assets will be needed:

      1 mountain 1 Lego or cubic Hero; 1 Cartoon palace; 1 Hill; 1-2 rocks; 1 Ticket image ;
      • retouching the overall graphics;
      • maybe some cubic gods icons(3 at most different gods e.g Zeus, Aphrodite, Hercule, );

    if you think is possible, to keep it simple and no glossy arts leave me a reply if u can do it

    i wold create them just i need to work on my other projects and code the rest of the game.

    [----- JOB FOR GRAPHICS IS MOMENTARILY CLOSED----]

    P.S i know its posted in works in progress the pinned thread before... just this 1 is for comments, feedback on idea, game play etc.

    P.S part 2 did not knew there is a mini game in the TV show thing... i don't watch TV ha ha ha

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  • SamRock that game looks So AWESOME how long toked u?! or ur team?

    doing a 5 minutes game so i can take the edge off with the issues i have on the multiplayer coding of the pool game... so here it is the "Wheel of Cubic Gods " lets call it like that for the moment ....cant think on a better name haha...

    [attachment=1:1ebia9gx][/attachment:1ebia9gx]

    the principle is simple, spin the wheel and wait, if the arrows is over green u win and get more points, if is on yellow u get half the points +1 more ticket (that will be something like life's dident added it yet, im concerned with some future thing i want to add but not sure) , if it is on red you lose all ur points or u can choose to use 1 ticket and keep the points and spin 1 more time(by default u have 3 tickets, maximum stack 10), when is on blue you get a change to choose 1 extra game from a list

    [attachment=0:1ebia9gx][/attachment:1ebia9gx]

    ( right now i added a card game where u have to pick 1 , giving u either losing,extra or win, later i want to add some Russian roulette thing , and maybe a 3rd one where you can throw a knife or a dart in some balloons for extra chances of points, multipliers, losing, extra tickets,and maybe something more.)

    [attachment=2:1ebia9gx][/attachment:1ebia9gx]

    obviously im not good at this game )) but it can be a quick fun game that u can play with ur friends or in spare time

    i made the concept of the game in 10 minutes out of boredom, and the coding toked me around 30 minutes ) the most longest part was creating the images... as always... so what u guys think? should i bring it alive or leave it as it is?!:))

    [-----BELLOW JOB FOR GRAPHICS IS MOMENTARILY CLOSED----]

    For graphic artists that can match the graphics of game, and maybe improve it a bit, and wanna be a part of this project and think can create the assets in the list bellow add me on Skype( gamecorp.tm ) as i will want to pay u for it i cant at the moment, but only credit ur work, and when is published on Kongregate/Newgrounds, and other website that allows it, u get a revenue share from the ads.

    THE LIST

    -#-#-#-#-#-#-

    I`m thinking on a cubic HERO something as Lego square hero that will move on a hill towards Olympus mountain to become a God

    you advance in game by spinning the wheel u can move up or lose a life or get pushed back

    so outside the character next assets will be needed:

      1 mountain 1 Lego or cubic Hero; 1 Cartoon palace; 1 Hill; 1-2 rocks; 1 Ticket image ;
      • retouching the overall graphics;
      • maybe some cubic gods icons(3 at most different gods e.g Zeus, Aphrodite, Hercule, );

    if you think is possible, to keep it simple and no glossy arts leave me a reply if u can do it

    i wold create them just i need to work on my other projects and code the rest of the game.

    [----- JOB FOR GRAPHICS IS MOMENTARILY CLOSED----]

    P.S part 1 did not knew there is a mini game in the TV show thing... i don't watch TV ha ha ha

    P.S part 3 you can follow this projects progress HERE ---->

  • oh ok Jasa:D

  • il fix ur problem in a sec let me load the capx

  • i managed to publish a kongregate version of the game you can find it available on the link below, il update this page as soon as possible as same will happen with the kongregate version.... Multiplayer coding time

  • [attachment=0:se4t04xd][/attachment:se4t04xd]

    [attachment=1:se4t04xd][/attachment:se4t04xd]

    [attachment=2:se4t04xd][/attachment:se4t04xd]

    hey guys working on a multiplayer 8 ball pool game, it went from a test graphics and 2 lines of code to now a pretty well quick fire game offline mode, in 197 events and will grow steady towards 500 with multiplayer functions later on, that is my next stage i'm working right now.

    here is a Nodewebkit version (x32 windows OS) so u can test a early stages of it http://www.girlshare.ro/34475622.5

    and here is the current version of my pool game in a kongregate form http://www.kongregate.com/games/JohnnyCash89/pool-game-v1-sandbox

  • > the consoles should not matter for performance issues since they have a different way of working then PC's, they are not using as much resources as a computer (GPU CARDS , CPU POWER , RAM power) they have their own necessities, if its ported to console i wouldn't doubt that the game will run flawless. as for html5 support, Nintendo has a custom plugin for c2 , available only when u are registered and contact Ashley on Nintendo forum.

    >

    I was actually speaking specifically from experience in trying to port Cosmochoria to Wii U. It did not run well on the Wii U dev kit, even after lots and lots and lots of optimizations. The question is not whether the console has the hardware capabilities, it's all down to the simple question of how well it supports & optimizes javascript/html5. We're not dealing with some kind of console native code running on the console here.

    oh well then that's a totally different ball game ? need to solve a problem... maybe u have a better idea( was thinking using raycaster... not sure if its even possible with c2)

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GeorgeZaharia

Member since 30 Jun, 2014

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