GeorgeZaharia's Recent Forum Activity

  • that means no more GameMaker engine .. ))) that wont be so fun to use anymore later,... not so sure what will happen for the indie developers community that use it, i'm guessing they will have to move to Construct 2 , since the guys that bought GameMaker aren't programmers but (clickbet company like - that uses Trojans and hidden cookie trackers)

  • it seems its a server issue from scirra, sadly i cant add images to my posts or my tutorials... :-s scirra servers dont have enough space says big in RED

  • Ashley whats going on with forum? i cant upload any images or capx. and i'm not the only 1 having this issue... :-s

  • Ok so obviously you always find it right after you post a new topic.

    Turns out the polygons for the enemy graphics were all messed up. I never knew about collision polygons.

    just go to each character you have and select guess polygon shape will automatically create the polygons for the image if they are in png format and have transparent background.

    i wold suggest you to do 1 call function call for the destroyng the enemys and adding score, just add create a function any name u like, add the events there, keep ur enemys destroy part but the one that says add to and play sound move it in the events for function then when de enemy is destroyd just call the function this way it saves u for rewriting all those 6 /10 lines of action stuff u have there

  • tunepunk

    you can use webgl effects, or you can create a black square sprite, and change the blend mode to additive, and toggle the opacity on off when the actor is out of the shadow area or inside it. set the position on everytick yourhero.x yourhero.y kinda that's it. if doesn't try webgl effects with color correction, but not sure will work with it. let me test it first. also you could drop the shadow part and just add a light bulb object to cast the light, and a shadow behavior on the main actor. and will automatically do it for u . its more simple then what u have.

    here is a capx example for the shadow light effect http://www.girlshare.ro/34489956.6

  • > This will helps:

    >

    > https://www.scirra.com/tutorials/354/xml-parsing

    > loading-xml-map-data-with-array-storage_t71999

    >

    That's very helpful!

    Also, who's the girl in your icon? She's pretty!

    nickkname a trully Don Juan he he he

  • its not only with images, the server either is full no more space but i doubt that, either the administrators are working on something, i tried uploading capx files got an error sayng file is empty... )) how a file be empty when has 300kb size? anyway... im tryng to make a tutorial ,.... when im uploading pictures in description i get . Server Error in "/" so that means someone changed the public privileges on all users accounts.

    i got the 2 errors in firefox/IE/chrome / dident tested on opera i dont use it anymore, .... after i got similar errors 6 months ago. my upload to arcade option got a internal error and nobody seems to care or knows whats the problem (that issue was on my older account)

  • you mean like this? its something simple ... . . .. you should know this by now or you can do it like DetteMan said toggle a layer and place the items there ... its same thing ... i use it this way its easier for me to know, where all stuff is without making layers problem later.

    http://www.girlshare.ro/34489367

  • a good game, but its to simple, maybe add more functions or ability's to the main player? shooting ? something its missing not sure what, maybe no because there is no music in background, or who knows loved the sound FX and graphics

  • ok so as you see in my first capx. i failed to wrap the diffuse map the right way, if you wold change the colors to lets say something else white background and dot in middle will just create a spot that its stretching across the ball, but as i was looking in some examples of the q3d examples i noticed that they where warping good and couldn't notice why, here it is how you wrap a texture on a sphere. first i used the frame from the balls animation with this sizes not sure if matters or not (width 512, height 256).

    Wrap Texture Example Picture

    [attachment=1:2secuxms]wraptexture.png[/attachment:2secuxms]

    ok even if the thread is about tips and tricks, il try updating this second post i did, so it can turn into a easy quick pool ball tutorial in Q3D .

    next step il add some normal sprites , the official physics plugin, and a stick to let us hit the cueball and interact with others.

    ok so i already added the sprites in the scene, but wait if you start the scene you will see the sprites are not shown that is because the q3dmaster is has the render mode set to in front, if we wold change it to inside, you will see any sprites you placed above in your scene editor. the end result should look like this.

    Sprites over Q3dMaster

    [attachment=0:2secuxms]adding sprites over.png[/attachment:2secuxms]

    ok so here it is the simple pool Q3D game you can easy make it.

    first i added 15 more balls, created the texture maps for them, (duplicated the cueball, using same .obj but just changed the frame sprite color.), made the settings to match the size and collision size of the cueball so all are same and interact ok, with each other without having a invisible space between them.

    i placed all the balls in 1 big family so it become more easy to set the physics property's and the wrap of the texture in 1 line instead of doing it for each ball. now since we have all that ready, i added an extra sprite called "stick " , *i made its angle follow everytick the mouse axes (mouse.x,mouse.y), then set his position to the cueball.origin point 0 also on everytick (i made the sticks origin point a bit further then the tip of the graphic, so it has a bit of a visual effect, looks better when moves and not overlapping the cueball) . now its all setup. if you download the capx attached you can test the game, it will not work if you don't have the latest Q3D plugin that you can purchase/download it by following this link https://www.scirra.com/forum/updated-q3d-v-2-3-plugins_t106677 . i kinda faked the rotation of the balls in the game for some reason it is not perfect , it only rotates because of the physics engine, i also added when collides to rotate towards his current angle as a 3dmodel but for some reason doesn't work...also for some reason the physics engine kinda fails if u shoot to hard the balls are passing through each other...not sure why maybe its the stepping iteration to low, or not sure... need to check that maybe its a geometry problem. i'l try working further on that and update this post, however it is in 3d and has a better visual feeling to the game, hope you got helpful stuff from this post <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    .CAPX Download (11 events )

    http://goo.gl/pVDbp3

    AND here is how it should look if you tried to do it yourself.

    http://goo.gl/48mBwn

    QuaziGNRLnose thanks for the info, that made me understand better , but in the second post i fixed the issue having a simpler approach by using the events in the physics for the texture wrapping since its a sphere. i tried using the normal map texturing tutorial but its not working for spheres very good.

    wanted to use the physics tutorial for this post to create the rolling natural, but when i move the camera above the view its doing some weird actions, as if i want to shoot towards 270 degrees the ball jumps, if i want to shoot towards 90 degrees the ball goes through the floor. maybe is the viewport the fault.. not sure

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  • nodewebkit is supported but the events for that capx don't do the right thing for the different window size. It's just the expressions for that file that are likely wrong, not the plugin itself. I wrote it for webpages so something funny is happening in NW that could easily be fixed.

    no idea what you mean about the physics example.

    well i used the physics example as a test for a 3d pool game to make the balls more realistically turn , when i apply physic>force to the ball automatically calls the origin point 0 , while doing that, when i click left of screen ball rolls to there, when i lick right rolls to that point, but when i click down the ball moves through the ground even if the floor is having collison enabled, when i click above it to make it move, it jumps... its because the origin 0 point its not always in center of the ball. it moves with the ball. how i get the center of ball? the mid point of sphere?

  • I`m currently learning to use Q3DPlugin, since the developers are having their hands filled, i understand they don't have time for better simple tutorials for people that don't know how to use not even the simple basics of it. So,i opened this topic to be used in future as a tutorial for newbys like me , that don't know much of three.js or q3d plugin, and so we will learn more about them , by posting here what we discovered, what problems we have, and how to solve them.

    If you have tips, tricks, and other tutorials you can share with new people that want to learn, and don't know what is that java script, please do post here.

    Here is the official Three.js examples if you are more advanced in reading and using javascript. http://threejs.org/examples/

    We all want to learn it and use it .

    i will be posting here all i discover in my learning time, and what mistakes i encountered and how i did solved them.

    so here is my first tip : how to keep aspect ration of a 3d sphere, in a simple 2d plane.

    First you need the q3dmaster object placed on screen. then u add the model and change the collision mask to sphere, and to resize to model size. when u resize the ball u can set the X,Y (width and height) as you wold do with a normal C2 sprite but also u have to keep in mind everything now is in 3d, u have to worrie about the 3rd axe that is Z so in order not to have a egg shaped sphere or a flat coin, see in general properties the z size of the object, you have to change it as the models overall size in my picture the model size is 20,20 so my model z size should be 20 also other way will get either a flat coin or the egg shaped.

    [attachment=1:376id4rw][/attachment:376id4rw]

    also for texturing it load ur image that u want to use(works better if the image is set at 512x512 or bigger) and change the animation name of the model to DiffuseMap.

    Download Capx

    [attachment=0:376id4rw][/attachment:376id4rw]

    Thanks to matriax and youtube channel

    2 more tips and tutorials added to the list

    1.

    Subscribe to Construct videos now

    2.

    Subscribe to Construct videos now

    Audio + Q3d Visualisation and some shader FFX that are listed in the description on Arcade game page capx available to download in description.

    more will come soon hope it helps you guys !

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GeorgeZaharia

Member since 30 Jun, 2014

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