GeorgeZaharia's Recent Forum Activity

  • its not only with images, the server either is full no more space but i doubt that, either the administrators are working on something, i tried uploading capx files got an error sayng file is empty... )) how a file be empty when has 300kb size? anyway... im tryng to make a tutorial ,.... when im uploading pictures in description i get . Server Error in "/" so that means someone changed the public privileges on all users accounts.

    i got the 2 errors in firefox/IE/chrome / dident tested on opera i dont use it anymore, .... after i got similar errors 6 months ago. my upload to arcade option got a internal error and nobody seems to care or knows whats the problem (that issue was on my older account)

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  • you mean like this? its something simple ... . . .. you should know this by now or you can do it like DetteMan said toggle a layer and place the items there ... its same thing ... i use it this way its easier for me to know, where all stuff is without making layers problem later.

    http://www.girlshare.ro/34489367

  • a good game, but its to simple, maybe add more functions or ability's to the main player? shooting ? something its missing not sure what, maybe no because there is no music in background, or who knows loved the sound FX and graphics

  • ok so as you see in my first capx. i failed to wrap the diffuse map the right way, if you wold change the colors to lets say something else white background and dot in middle will just create a spot that its stretching across the ball, but as i was looking in some examples of the q3d examples i noticed that they where warping good and couldn't notice why, here it is how you wrap a texture on a sphere. first i used the frame from the balls animation with this sizes not sure if matters or not (width 512, height 256).

    Wrap Texture Example Picture

    [attachment=1:2secuxms]wraptexture.png[/attachment:2secuxms]

    ok even if the thread is about tips and tricks, il try updating this second post i did, so it can turn into a easy quick pool ball tutorial in Q3D .

    next step il add some normal sprites , the official physics plugin, and a stick to let us hit the cueball and interact with others.

    ok so i already added the sprites in the scene, but wait if you start the scene you will see the sprites are not shown that is because the q3dmaster is has the render mode set to in front, if we wold change it to inside, you will see any sprites you placed above in your scene editor. the end result should look like this.

    Sprites over Q3dMaster

    [attachment=0:2secuxms]adding sprites over.png[/attachment:2secuxms]

    ok so here it is the simple pool Q3D game you can easy make it.

    first i added 15 more balls, created the texture maps for them, (duplicated the cueball, using same .obj but just changed the frame sprite color.), made the settings to match the size and collision size of the cueball so all are same and interact ok, with each other without having a invisible space between them.

    i placed all the balls in 1 big family so it become more easy to set the physics property's and the wrap of the texture in 1 line instead of doing it for each ball. now since we have all that ready, i added an extra sprite called "stick " , *i made its angle follow everytick the mouse axes (mouse.x,mouse.y), then set his position to the cueball.origin point 0 also on everytick (i made the sticks origin point a bit further then the tip of the graphic, so it has a bit of a visual effect, looks better when moves and not overlapping the cueball) . now its all setup. if you download the capx attached you can test the game, it will not work if you don't have the latest Q3D plugin that you can purchase/download it by following this link https://www.scirra.com/forum/updated-q3d-v-2-3-plugins_t106677 . i kinda faked the rotation of the balls in the game for some reason it is not perfect , it only rotates because of the physics engine, i also added when collides to rotate towards his current angle as a 3dmodel but for some reason doesn't work...also for some reason the physics engine kinda fails if u shoot to hard the balls are passing through each other...not sure why maybe its the stepping iteration to low, or not sure... need to check that maybe its a geometry problem. i'l try working further on that and update this post, however it is in 3d and has a better visual feeling to the game, hope you got helpful stuff from this post <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    .CAPX Download (11 events )

    http://goo.gl/pVDbp3

    AND here is how it should look if you tried to do it yourself.

    http://goo.gl/48mBwn

    QuaziGNRLnose thanks for the info, that made me understand better , but in the second post i fixed the issue having a simpler approach by using the events in the physics for the texture wrapping since its a sphere. i tried using the normal map texturing tutorial but its not working for spheres very good.

    wanted to use the physics tutorial for this post to create the rolling natural, but when i move the camera above the view its doing some weird actions, as if i want to shoot towards 270 degrees the ball jumps, if i want to shoot towards 90 degrees the ball goes through the floor. maybe is the viewport the fault.. not sure

  • nodewebkit is supported but the events for that capx don't do the right thing for the different window size. It's just the expressions for that file that are likely wrong, not the plugin itself. I wrote it for webpages so something funny is happening in NW that could easily be fixed.

    no idea what you mean about the physics example.

    well i used the physics example as a test for a 3d pool game to make the balls more realistically turn , when i apply physic>force to the ball automatically calls the origin point 0 , while doing that, when i click left of screen ball rolls to there, when i lick right rolls to that point, but when i click down the ball moves through the ground even if the floor is having collison enabled, when i click above it to make it move, it jumps... its because the origin 0 point its not always in center of the ball. it moves with the ball. how i get the center of ball? the mid point of sphere?

  • I`m currently learning to use Q3DPlugin, since the developers are having their hands filled, i understand they don't have time for better simple tutorials for people that don't know how to use not even the simple basics of it. So,i opened this topic to be used in future as a tutorial for newbys like me , that don't know much of three.js or q3d plugin, and so we will learn more about them , by posting here what we discovered, what problems we have, and how to solve them.

    If you have tips, tricks, and other tutorials you can share with new people that want to learn, and don't know what is that java script, please do post here.

    Here is the official Three.js examples if you are more advanced in reading and using javascript. http://threejs.org/examples/

    We all want to learn it and use it .

    i will be posting here all i discover in my learning time, and what mistakes i encountered and how i did solved them.

    so here is my first tip : how to keep aspect ration of a 3d sphere, in a simple 2d plane.

    First you need the q3dmaster object placed on screen. then u add the model and change the collision mask to sphere, and to resize to model size. when u resize the ball u can set the X,Y (width and height) as you wold do with a normal C2 sprite but also u have to keep in mind everything now is in 3d, u have to worrie about the 3rd axe that is Z so in order not to have a egg shaped sphere or a flat coin, see in general properties the z size of the object, you have to change it as the models overall size in my picture the model size is 20,20 so my model z size should be 20 also other way will get either a flat coin or the egg shaped.

    [attachment=1:376id4rw][/attachment:376id4rw]

    also for texturing it load ur image that u want to use(works better if the image is set at 512x512 or bigger) and change the animation name of the model to DiffuseMap.

    Download Capx

    [attachment=0:376id4rw][/attachment:376id4rw]

    Thanks to matriax and youtube channel

    2 more tips and tutorials added to the list

    1.

    Subscribe to Construct videos now

    2.

    Subscribe to Construct videos now

    Audio + Q3d Visualisation and some shader FFX that are listed in the description on Arcade game page capx available to download in description.

    more will come soon hope it helps you guys !

  • hy guys, 1 quick question why my sphere ball is oval instead of being round? i use top down view , dont have a floor since i dont have a gravity on it, i just added the q3d so i can load up balls for pool, now, when it rotates its showing all faces, but is like something it pools it down, and morhps the animation or the model, and makes it like an egg looking , im using the propertys on unaltered, for the ball . and if i do it with fit then model does the same thing... i all resizings are same, x1y1z1 it should be round , maybe is there something im missing and need to do with q3dmaster to make it not alter itself? maybe depth of field is the fault ? tryng to touch the bottom of it? not sure... the green background is the q3dmaster, the ball is the one in front of the stick. works like in 2d as physics and movement , doesnt rotate cause its not having a gravity or something to roll on, i tried using the 2d physics example but when i move camera above the plane, when i click the top part or bottom the ball instead of just rolling towards that position its jumping or passes trough the floor. any ideeas on second issue?

    also when i try preview on nodewebkit, the direction of ball isnt in 2d anymore i mean the force i apply to it, to move forward position of mouse x.y its not acting normal it goes somewhere else but not there , when im using firefox or chrome or even internet explorer everything is allright? maybe is nodewebkit not supported?

    ah silly me the egg shape solved it, i had the size of model 20,20 but the z size 25 thats why i made all 25,25 and zsize 25 now its all good

  • > SamRock that game looks So AWESOME how long toked u?! or ur team?

    >

    >

    >

    Thank you!!

    It was just me .... a one man army (My brother helped me with some initial level designs and character animations)

    Took me about 3 to 4 months (and 15 Beta Releases!!)to create and fine tune the game. I will be posting the Android and Windows 8 link soon.

    Awesome cant wait to test it as it looks in video its fun to play

  • not sure if can be done in events, as in C2 events, maybe as behavior events, in the SDK template, but never touched it, hopefully i solve it with Q3D if not this is my only chance

    Edited newt damn im stupid, and lazy seems, i have Q3D plugin and i solved the issue, so simple,.... just adding the Q3dMaster object, then add the 3d balls, texture them, same as in 2d, u dont need gravity, then when its moving just make it move lol, has 3 axes movement and orientation , please close it is a solved thread. il do a tutorial for those who dont know how to do it. thats a big big dumb move from me not using what i bought hahaha thanks for the ideea newt however if someone solves this issue without the need of Q3d then its even better maybe Ashley can implement it in defaults C2 plugins list

  • my dream game to make.. a flying UFO that shoots in aliens... and do stuff... already built it kidding 1 BIG AAA game doesn't matter what is the category or type of game play . it must be mmorpg like. and have fluffy things inside,:))

  • hello guys, hope someone can answer me to this problem about Orthographic Projection of a sphere, seems its working, i need to know if i can translate this javascript(coffescript) into a behavior, where to put where into the javascript template! that's what im asking actually i know is already usable since its still a form of javascript, and works on a damn website(sorry im a bit frustrated, cause the only limit i have is my knowledge and for some reason translating code into a SDK template doesn't makes no sense at all to me), i'm pretty sure C2 can be using this as a very useful behavior for future ball games (as bowling,billiard,golf,etc) please if is possible and u can help translate it will be very helpful. i kinda "patched "the problem myself with a sort of spritesheets but it doesn't really animate properly it will require to create to many sprite sheets on the ball im using, with these method what u wold need is only a PNG that is mapped or 2 faces placed near each other once its loaded wold wrap around it, seen it at work on other websites also, tried to find a forum post here, and the only 1 i could find is dated from 1 2 years ago and the people that where questioning the problem did not left a answer to it if they solved it or not. im pretty sure they did. if u already have the behavior or u can help making that code into a behavior for c2 will help a lot the community.

    so here it is please . . . .

    http://codepen.io/nakakaz11/pen/eLykw?editors=101

  • 1 quick idea i had 2 hrs ago, for a 5 minutes quick game, so i can take the edge off with the issues i have on the multiplayer coding of the pool game... so here it is the "Wheel of Cubic Gods " lets call it like that for the moment ....cant think on a better name ha ha...

    [attachment=0:2ea64b67][/attachment:2ea64b67]

    the principle is simple, spin the wheel and wait, if the arrows is over green u win and get more points, if is on yellow u get half the points +1 more ticket (that will be something like life's dident added it yet, im concerned with some future thing i want to add but not sure) , if it is on red you lose all ur points or u can choose to use 1 ticket and keep the points and spin 1 more time(by default u have 3 tickets, maximum stack 10), when is on blue you get a change to choose 1 extra game from a list

    [attachment=1:2ea64b67][/attachment:2ea64b67]

    ( right now i added a card game where u have to pick 1 , giving u either losing,extra or win, later i want to add some Russian roulette thing , and maybe a 3rd one where you can throw a knife or a dart in some balloons for extra chances of points, multipliers, losing, extra tickets,and maybe something more.)

    [attachment=2:2ea64b67][/attachment:2ea64b67]

    obviously im not good at this game )) but it can be a quick fun game that u can play with ur friends or in spare time

    i made the concept of the game in 10 minutes out of boredom, and the coding toked me around 30 minutes ) the most longest part was creating the images... as always... so what u guys think? should i bring it alive or leave it as it is?!:))

    [-----BELLOW JOB FOR GRAPHICS IS MOMENTARILY CLOSED----]

    For graphic artists that can match the graphics of game, and maybe improve it a bit, and wanna be a part of this project and think can create the assets in the list bellow add me on Skype( gamecorp.tm ) as i will want to pay u for it i cant at the moment, but only credit ur work, and when is published on Kongregate/Newgrounds, and other website that allows it, u get a revenue share from the ads.

    THE LIST

    -#-#-#-#-#-#-

    I`m thinking on a cubic HERO something as Lego square hero that will move on a hill towards Olympus mountain to become a God

    you advance in game by spinning the wheel u can move up or lose a life or get pushed back

    so outside the character next assets will be needed:

      1 mountain 1 Lego or cubic Hero; 1 Cartoon palace; 1 Hill; 1-2 rocks; 1 Ticket image ;
      • retouching the overall graphics;
      • maybe some cubic gods icons(3 at most different gods e.g Zeus, Aphrodite, Hercule, );

    if you think is possible, to keep it simple and no glossy arts leave me a reply if u can do it

    i wold create them just i need to work on my other projects and code the rest of the game.

    [----- JOB FOR GRAPHICS IS MOMENTARILY CLOSED----]

    P.S i know its posted in works in progress the pinned thread before... just this 1 is for comments, feedback on idea, game play etc.

    P.S part 2 did not knew there is a mini game in the TV show thing... i don't watch TV ha ha ha

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GeorgeZaharia

Member since 30 Jun, 2014

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