GeorgeZaharia's Recent Forum Activity

  • use paint ? or photoshop?

  • can u do a small capx for shooting and jumping in the direction u want? i can easy fix it for u

    never mind that i just made u a simple example and fluid movement and shooting feel free to use it in your game cheers

  • Thank you, thank you, thank you, thank you for the fantastic help guys!!!

    there is no need

  • maybe because you cant show interstitial and normal ads both together but 1 every time that might be the problem, u can try implement admob for normal ads and something else for interstitial.

  • > :)

    >

    > zoom out

    > set layoutscale = lerp(layoutscale, (viewportRight("hud") / layoutwidth), 0.5*dt)

    >

    > zoom back in

    > set layoutscale = lerp(layoutscale, 1, 0.5*dt)

    >

    Tried this. You have keep clicking the zoom button over and over and over. Needs to be in a loop I guess.

    you can trigger it instead off when is clicked, to when is pressed, or left button down or is in touch on object. then will zoom continuously as long u keep ur touch or mouse pressed on it

    i added the capx with the math from lennaert on touch and positioned the zoom in zoom out buttons for u u can easy duplicate it in your game

    you dot need booleans for it sorry for misspelling your name lennaert

    however you have to move the buttons on a different layer so your buttons Don't get bigger when u zoom in, use them on a top layer and do a condition of zooming only that specific layer of your game layout(default will be 0 )

  • yes I have screen scroll control setup. That part works fine. I just want a way for the player to temporarily see the entire game board whenever they want.

    yes for a zoom in zoom out then you should do the way people said above, scale layout and should have some info for values what means 0 original ,1 double, 2 etc works with 0.5 for zooming out also or less values

    im guessing what the moderator was saying about not recommending, is because u said u have a very large area, if you'd fit the size of screen to the layout, when u export for mobile the game items will be so small that you barely can view them, because will try fit all that big screen on a smaller display.

    hope no1 took it as a offense on my reply's )

  • You shouldn't have to set the window size to the layout size, and I wouldn't recommend doing that. Try setting the layout scale -- since your layout is three times bigger than the view port, a scale value of 0.3333 should make the whole layout visible.

    that is so wrong in so many cases

    For the poster locohost :

    that depends on the layout size, but usually if ur designing ur game in a 800x600 or 1280x960 u can resize it to the layout size.... if ur layout size is bigger then the one i said that will be landscape 12:9 then u need to use the scroll to behavior so the screen size follows the player in the big layout(as a platformer will have)

    if u don't want that u could use yes the the layout zoom but who uses that? unless its looking for big pixelated graphics, the man just wanted to fit layout to screen.....

  • huh? testing with Intel xdk you mean opening in the emulation? if that is your question the ads will never show in the emulation from intel xdk, but should be visible on the mobile itself , if that doesn't not work, then u need to recheck the code from admob, and the keys, if that does not work either, check ur ads height and width, cause if its only for a surtain size, and its not automatically adjusting then its not gonna show, u have a few options and explanations in admob, as long in the admob tutorials

  • here is a small capx that also includes flying enemy's towards player position you can modify it:) cheers

  • uhhhh this game looks pretty colorful, and nice to play, i love how u matched the colors, its the simple contrast i always loved that on games, and not the glamour sparkling stuff. great job man

  • oh , you made it mate

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  • "|rexrainbow i know, it's worth it for your 100 million plugins and behaviors though "

    he barely scratched the surface of 100 plugins and behaviors, but they are very welcomed and useful

    however i enjoy your plugin auto updater, but its a bit of a to much work for you to do now sounds ok, but when people starts to massively use it, its not gonna be practical anymore.

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GeorgeZaharia

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

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    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.