GeorgeZaharia's Recent Forum Activity

  • oh then i dont know mate whats the current size of your text? is your fullscreen scaling ? on high quality? if its low quality or medium that might be the problem and check also use high-dpi display

  • u can try using set position x random(0,860)

    set position y random(0,480)

  • call the drag and drop behavior on any touch that is down on any area of screen , like this (is in touch/or mouse button is down, actor>dragndrop >drag else drop)

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  • you need to first make the events, then publish a test preview on kongregate there is no other way at the moment, there is no need for api key hope it helps never used it but i think thats how it works

  • yes construct 2 has its own language, it doesnt uses native javascript, u should check expressions manual its verry usefull i see ur used with native languages c#?

  • in order to work on a layer specifically, if its down to bottom or top, for u to move it while other layers are above it, you have first to lock the above layers, in the layers tab in the right bottom under objects, and press on the lock layer, then when u finish tweaking it enable the once above it so u can move them again its a bit tedious but might do the job

  • The dummy sprite idea is pretty good. Had not thought about that. Thank you nimos100 !

    u can do this, create on the family sprites u have a uid variable, and when is created save that uid, remember the first uid of the main sprite u have on screen unless u delete it, then when u want to select 2 of them just call the last uid - 1 or +1 depends witch ones u want to choose, but i think there is a better way then that, to your problem not sure what u try to achieve, if u can do a small capx with a simple sprite family and code ur selection code of family we could fix it for u a bit

  • I know that, but doesn't look "perfect" to me you know. I keep wondering myself if those 3d games or other advanced 2d games have the pixels of their graphics rounded too. if so, they must do something because it's not noticeable.

    maybe they dont use text, but sprites,? try with spriterfont from construct2 and load a spriterfont u might like rounder etc

  • yes use this after each text u have or want to make it show something under the top text from left or center alignment u use , set text to "yourtext" &newline&"yoursecondtext" append is for adding text at end of the current text,("yourtext"&append&"nexttext" will be basically same thing as you write "yourtext"&"anothertext") i wont recommend it using append&newline&"yourtext to be appended" not sure even if it works... that way

    append is also used for text chatts but the newline i think does the trick

  • this is great for people who dont know what it really does

  • CrudeMik

    the debug mode automatically ads 20% cpu utilization if its shows 40 fps or 10% cpu utilization dont worrie about it if you run an old rig (core duo or smth under i5)

  • a bigger size text? and use bold? and a non old graphics custom pixelated font? that can work , never had this issue of yours, unless ur text is to small and on mobile the text will be even smaller, so for mobiles keep in mind, design big buttons, big graphics big text, cause will auto resize to fit screen and that means the pixel aspect ratio will be keept, but not the screen size

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GeorgeZaharia

Member since 30 Jun, 2014

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