GeorgeZaharia's Recent Forum Activity

  • this links might help u <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.scirra.com/manual/173/iap

    https://www.scirra.com/tutorials/1286/h ... sswalk-xdk

    https://www.scirra.com/tutorials/645/in ... g-cocoonjs

  • that's nice

  • construct 2 is html5 exporting only u cant build flash out of html5, but u can port it to any platforms supported, walk cycle characters? not sure what that means, if you mean walk cycle as in walk animation change then yes u can edit sprite animation import frames and then click animation in the right box and set speed of animation and if has to be repeated or not.

  • ohhh,,,,, again overcomplicated with touch end ,..... use this formula.... on touched object add a new subevent system>triggeronce while true then move ur substract 1 gas to that line

    and then u dont need to brainstorm about the nt0 touch start and end that is for something entirely else

    here is a quick capx for u i just did now

  • uhhh that coding event sheet looks so hard to read.... u overcomplicated it, if u need animation change u dont need for physics velocity u could also check for platform, condition check is falling, for fall animation, when right is pressed play right run when left is pressed play anim left run when is jumping or space was pressed play jump animation etc easy man , when is not moving play idle

  • here mate if you still need it i made a easy to follow enemy creation /destroy and platform movement for u cheers.... people here tend to overreact with their coding .... when even isn't needed

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  • use paint ? or photoshop?

  • can u do a small capx for shooting and jumping in the direction u want? i can easy fix it for u

    never mind that i just made u a simple example and fluid movement and shooting feel free to use it in your game cheers

  • Thank you, thank you, thank you, thank you for the fantastic help guys!!!

    there is no need

  • maybe because you cant show interstitial and normal ads both together but 1 every time that might be the problem, u can try implement admob for normal ads and something else for interstitial.

  • > :)

    >

    > zoom out

    > set layoutscale = lerp(layoutscale, (viewportRight("hud") / layoutwidth), 0.5*dt)

    >

    > zoom back in

    > set layoutscale = lerp(layoutscale, 1, 0.5*dt)

    >

    Tried this. You have keep clicking the zoom button over and over and over. Needs to be in a loop I guess.

    you can trigger it instead off when is clicked, to when is pressed, or left button down or is in touch on object. then will zoom continuously as long u keep ur touch or mouse pressed on it

    i added the capx with the math from lennaert on touch and positioned the zoom in zoom out buttons for u u can easy duplicate it in your game

    you dot need booleans for it sorry for misspelling your name lennaert

    however you have to move the buttons on a different layer so your buttons Don't get bigger when u zoom in, use them on a top layer and do a condition of zooming only that specific layer of your game layout(default will be 0 )

  • yes I have screen scroll control setup. That part works fine. I just want a way for the player to temporarily see the entire game board whenever they want.

    yes for a zoom in zoom out then you should do the way people said above, scale layout and should have some info for values what means 0 original ,1 double, 2 etc works with 0.5 for zooming out also or less values

    im guessing what the moderator was saying about not recommending, is because u said u have a very large area, if you'd fit the size of screen to the layout, when u export for mobile the game items will be so small that you barely can view them, because will try fit all that big screen on a smaller display.

    hope no1 took it as a offense on my reply's )

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GeorgeZaharia

Member since 30 Jun, 2014

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