Hi guys.
If I have a tilemap with each tile 16x16 (solid) and I want, when the bullet collides with tile - the tile (1 block) should be destroyed (erased), not the whole tilemap
Thank you!
Hey man!
I´m having a hard time with this same problem.
How did you finally solved it?
you should trigger erase tile at x.y of actor or mouse or where collision is
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What gamecorpstudio said. But you have to divide either the mouse position by the size of the tile or the object position by the size of the tile.
See here::
https://dl.dropboxusercontent.com/u/128 ... index.html
[attachment=0:22shnhl0]TileDestroy.png[/attachment:22shnhl0]
What about Tilemap.PositiontotileX(Sprite.X)? instead of percise numbers? If you change the tile size you have to rewrite it. Additionally you can even add SnapX.
Radiowaves That may work it was a rough throw together. Can't say until I test it. I didn't get an opportune chance to fully evaluate all of the Tilemap offerings