pabloclark's Forum Posts

  • 3 posts
  • Hey man!

    I´m having a hard time with this same problem.

    How did you finally solved it?

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  • Guys! I did it!

    I hadn´t seen this post, but it was pretty much what korbaach said, assigning boolean to false, first, conditioning selected frames to true, else false, easy as pie.

    Before that, I tried breaking the animation into 3 different sprites, it worked but it was not as clean.

  • I have an enemy, animation consists of 15 frames, but i need it to be clickable only between frames 9 and 13.

    Any idea how can I achieve this?

    I tried breaking it into 3 different sprites, but has proven to be much more complicated, and getting them to load one after the other seems like much more trouble. Here, the idea was to have the initial animation run, when finished start animation 2 (which is the clickable one), and when that is finished, start animation 3. If the object is clicked during animation 2, then spawns another object.

  • 3 posts