GeorgeZaharia's Recent Forum Activity

  • You could use my all plugins for free, in (commercial) templates , applications. Just tell me the link of product, I will post it on my website of plugin documents.

    My plugins will NOT be charged (i.e. free for all), because that I did not think I had enough time for custom services (consultant) -- time is money.

    awesome , ive'd seen a earlier post of this issue before, but wanted to make sure, since it was long time from then till now, its not yet a started project more of writing and designing the template right now, it will be a custom new monopoly game, more interesting then the original but with the same principle of movement by rolling dices, just wold have some additional tweaks i like to call them. when il have a working product for sure il leave u a notice, its one of my main project i had in mind for long time, and thanks to a friend that will act as investor, and some partners i meet lately now im able to make this project come to life, and hopefully will add some new shine to Construct2 and the Rex's plugins which we all love. for sure il have a short demo by end of next week since a big problem of the project will be taken by graphics, which is going to be isometric, and also wanted to ask you, is the monopoly movement able to move in isometric grid or only in the orthogonal one? it wold be awesome if wold work in the isometric grid, it will make a lot of things easier .

    never mind i figured it out, was a matter of loop indexing the right properties ,... ok so now lets get the things moving thanks Rex your awesome

  • can i use some of your plugins for a premium assets capx i want to build? that is the question!

    its starting to bother me for a while... or do i have to license them? id be happy to donate if there was a way! also can you post for future a free license agreement, or terms of use? that wold make us the users of your plugins to be sure we dont brake some copyright laws.

    i ask about this issue because even though, its a pleasure for you to make these plugins, there is a work behind it, which by now summaries in weeks, or months, only you know what you've been through, so i can imagine if you want to change your mind, and later on make your repository premium content, thats why i ask you now this question so we all know, what can happen, if by any means, at some point the plugins turn into a company has small chances at this point, but still, i want to know is safe to use them. ive'd meet a few wrong people in past and i dont judge them, but i got burned 2 times, so i dont want to get burned again in this line of work, since its going to be total disruptive when shit happens if you understand me.

    i love your plugins, makes some of my work much easier and makes me understand way better some C2 functionalities pushing me forward to find a work-around the issues, using only default c2. but now im at 1 point where its easier to use this plugin for a monopoly like game, and as always thanks for sharing and thanks for reading this!

  • Great stuff ! Thanks for sharing ! My first big step will be making a completed and polished game to online hosts like Kongregate , NewGrounds , GameJolt and what not! Let's hope this will work! I don't know how someone can count his fan base. is it based on social network followers or it is based on views and play ? till now I actually don't know

    no problem, is my pleasure to share the experience, it makes me release some tension and frustration im gathering on time passing, i wasn't sure if you'd be understanding a word i said cause i have a few typos.

    however newgrounds and other websites are a good starting point, personally i dident got a good experience with kongregate, not sure why, maybe the content was the fault i mostly uploaded demos there ) low quality crap cause the community isnt interacting with new games. but on newgrounds, i can tell you as soon as i submit a new game even though im not even active for the past few months, in 2,3 days after posting the game im gathering around 500-2000 views, then starts to drop, the biggest views i got was from a contest from stencyl , i think its 1 year from that time, i got around 25000 views on it, some ninja fruit slashing clone, my first game actually, then i just uploaded free ads demos, for scirra store, and other websites im using. not sure what is going on there anymore, but if your new to building your crowd i say again its a good starting point, also make sure that you threat all reviews good or bad high or low the same, dont apreciate the good and blam the low, since people will notice, and youl get to be the one to suffer, becoming neutral its the best thing. since majority of the people on this platforms, are kids(6-10), or teenagers (12-17), just a few that are doing art will be actually legal age.

  • this is the eternal question, which doesn't apply only to games in my opinion but to anything related to internet.

    I noticed 1 major fact and i can say its a law of internet, if you want to become successfully or popular for that meanings, since popularity=success on internet, with your app or blog or whatever it is that you do online, you need to have a good idea of how to market the crap out of the thing you do. so the law of internet in end can be call marketing or exposure or whatever word can come into your mind that resembles getting mapped and noticed.

    a few easy tricks for games since its our main concern here, if you dont have a prebuilt plan for it, i mean like selling it for specific companys or marketing it for surtain type of stores, and you want to keep your game for yourself as a free developer, and to let people know u do games, and gather more followers, id suggest spread all over community's that offers free game hosting, hell, you can even create your own arcade blog, and post your own, but lets say you dont have the patience so youl just have a few choice, one is spread your game to all websites as newgrounds, kongregate, google chrome store games which is free to submit to , opera store, and many others... i cant really tell right now all of them, but i have over 100 bookmarks for this types of spreading websites. so that might bring u some pretty cash, if ... you have lets say newgrounds ads incorporated which will sum up on your main account, even if you upload in kongregate. other websites have their own api if you want to make a different api version advertising you can do it, depends all on you.

    so basically there is no easy way, since involves marketing and sometimes marketing isn't meaning just a twat on twitter or a YouTube Video, those help, if you have active subscribers or followers, if you dont have you can ask a friend that has a built social follower group and give him a threat. marketing is a tedious work, its not that hard to do, but takes time, you always have to be in touch with people, posting new content, original content, facts, etc depends on what type of crowd you want to build. thats why i kinda quite'd game dev for a while and im researching marketing, and ways to build a good arcade website and social network around it.

    (also there is a trick for those who have patience, creating arcade blog clones with free hosting will increase ur google indexing on the specific game, its a matter of copy pasting same blog on different domains/sub-domains and so on, also embedding your main source files into the cloned website will bring u more views on your main website which will grow a natural traffic on it, but then its a lot of work, and all major succesfull bussiness like kongregate, newgrounds, arcadegames,armorgames,mochimedia, codemonkeys, etc done it untill the point they dont need to do it anymore-but then there is a downside to it having a lot of accounts free hosting's and blogs, youl need to check in on all each week add new content, but if you have a script that allows u to push notifications or content to all websites from a main administration board will save you a lot of time.)

    i can write an entire book based on my experiences with this thing, which eventually cracked me open, and made me quit all this bullshit. its not easy work, and im kinda searching ways to find that golden goose but seems there is no way, unless you got lucky and get viral by no reason at all. hitting that 1% chance in 1 billion and make a hit .. even though going viral is a long process in internet, some big viral games toked even years to reach it.

    however i went into another direction and that is growing small, and bit by bit. its the best way in my opinion. dont try to hunt the big bull, but go for small little potatoes, that will help you reach your goals, bit by bit, till eventually you have enough followers and content to work with.

    if your going to build your own community or arcadewebsite 1 type i suggest you avoid is those rating websites. those like wow badges and many others, where kids have power to rate your content. i got made a mistake on one of my old domains which ruined my pr from page 9 to 0 just because i was hosting a arcadewebsite with embedded games from unity... so i got a flag saying i got corrupted files, or such things, which i dident.. and then google started indexed that and my website went down and down. so i just pulled the plug off. after 1 year and smth of building it.

    which now seems to be bought by a japanese or chinesse company , that i wanted to sell the domain to but i just dident bothered. gcstudio.net anyway i got the main domain still... gamecorpstudio.com which i have to search ideas in building it at the moment i think is still redirecting to gcstudio.net.. but eh.. who cares anymore.

  • If you could clone many Ashley for those native exporters, then it might be possible to have them.

    challenge accepted .. Calling GRU

  • lol try this... maximum ray counts, maximum speed, add texture watch ... XD psychedelic effect! XD

  • u just open the backup file or autosave with c2 thats how it work for me

  • lol... i suggest use translate.google.com i dident understood a word from what you said!

  • dident heard of it, but who ever is going to enter it will build a pretty nice reputation for themselves with PewDiePie's advertising powers! waw! dident seen that coming! what is the term of entering the jam?

    P. S you written Pewd's name wrong

  • droxon

    --- never mind...

    as for the stencyl=scratch read stencyl license and terms of conditions ul see its source code is from scratch ... from day 1, there for it has limitations. unless they redo it entirely in some new framework not using scratch mit source code anymore which limits the compatibilities with so many platforms, outside web content.

  • ... Performance issues

    never mind... someone else answered u.. and for the game u showed,

    it is possible in c2 yes it is and runs even better, check for Penumbra Alpha v2 its similar....

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  • "Our goal is to make Construct 3 the best game making editor ever" more like the best prototyping tool ever

    Construct 2 has the potential of making small, and big games, if people tends to do prototypes, just because its using cross platform exporters that doesn't mean you cant create actually great games with it. and 90% of the time in a game all that matters is the graphics. so.. c2 is the tool of freedom for game artists, ... and enhances the abilities of a advanced programmer, you can create ur own plugins that can do anything, even a serious game engine function that will save u a lot of events and make it run very smooth, but then u need to know JavaScript and to work with the SDK that scirra offers, the quote u said its just a poor opinion i say no offense intended.

    you can make from 2d to even fast 3d games with c2 in the current stage, i can only imagine the performance enhancements that C3 will bring, im guessing no more cross platform exporters that will be the most useful thing in my opinion and a 3d viewer for 3d games, maybe default implement the q3d functionalities and make it more simplistic to use, but the rest is just perfect as it is.

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GeorgeZaharia

Member since 30 Jun, 2014

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Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.