(Tried to keep the title short, explains ellipsis)
So what I'm trying to accomplish is a simplistic dystopian game where you are trapped in a bizarre lab accompanied by a robotic AI. You try to get to the end but here's the catch. Every time you play it's a new experience. There's a whole new different set of rooms to navigate. I already have the random generating rooms done but is it possible to set a way so that the game remembers what those random rooms were.
For example:
Player goes from Point A to Point Random,
Player ends up in Point D,
Players goes back the way he came and instead of going to another random room, he/she ends back up in Point A,
And so on.
Almost like every time the player enters a room, it adds on to the "map" of the game.
I appreciate any help.