TabloidA's Recent Forum Activity

  • It has the potential to be a rage-inducing game, that's for sure

    That could just be that I'm bad at it though.

    Controls

    The overall controls are nice, I see now that you added a left and right propulsion (Q&E) since I last played. This is hard to explain, but at times it can get disorienting and hard to tell whether you're travelling right or left, up or down.

    Graphics

    The graphics are really cute. The simple art really fits the gameplay. It lets you focus more on the objective than being bombarded by flashy art.

    Gameplay

    The gameplay is nice and calming, although it can be a bit aggravating if you mess up one little bit, since it's hard to recover. And expanding on what I said above, losing track of what buttons you're pushing can sometimes cause you to lose track of which direction you're travelling. (Which I guess in a way is part of the challenge of the game) The collisions of the ship can make things a bit annoying too. You think you're about to dock when wham, you explode. Especially on the levels with moving parts to dock onto. EDIT: I realize now after playing a bit more that this could have to do with how fast you're travelling, etc.

    As for level progression, it can be annoying to go from a straight shot to dock (Level 1) to a moving platform that requires you to travel at more of an angle (Level 2). I'd say make each level introduce a new added challenge, don't just throw the player in. (Especially on starting levels. These are the first the player will play. You don't want them to get super frustrated without really getting far into the game.)

    Conclusion of this cheap little review

    Different parts of what I said above could apply towards helping improve your game or not, depending on the type of game you're going for. All-in-all though, I really enjoy this little game Great job so far.

  • Looks good so far! One thing you should try to avoid is punishing the player for making a mistake. For instance, on the first level if you fall off of the platforms there's no way to get back up except restarting. You should try to avoid things like this because it can really turn people off your game. Good work so far though!

  • Looks good so far! Can't wait to see what you do with this

  • I carry around a notebook with me everywhere that contains all sorts of weird (and sometimes good) ideas that I'll scribble down. If I want to start a new project, I'll just go through the notebook to see what's the most reasonable thing I could work on. I'm not a great graphical designer, so I stick to simpler looking games. (This helps a lot sometimes because then I can focus more on the actual gameplay rather than the graphics half the time.)

    As for procrastination, I've gotten hours of work done by putting on my headphones and listening to music as I do things. You'd be surprised how well listening to music works!

  • Having a friend do some art for me for a game I've been working on the concept for recently:

  • Just something I'm working on for Cube Chaos. Graphic-wise it doesn't even closely compete with these other games <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> I'm not a great graphic designer so I stick to more simplistic graphics and focus on the gameplay.

    The GIF is a little big, so here's the full thing: https://i.imgur.com/E2pOzbT.gif

    I'm mainly trying to get everything set up for Multiplayer in the near future, so I'm working on setting up "classes" and what not. More classes will be coming in the future. If you have any ideas for a class, let me know! And if you'd like to do a bug-check, here's a link to what I upload tests to: http://cubechaos.bitballoon.com/

  • After almost a year of working on other projects, I decided to revisit my original (semi)successful game; Cube Chaos. I introduce the first installment of Cube Chaos 2.0:

    LINK: https://www.scirra.com/arcade/multiplayer-games/cube-chaos-20-1085

    More updates are coming soon, stay tuned!

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  • Judging from how you set the conditions, since your animation is constantly playing, it constantly plays the sound. Adding a "trigger once while true" sub-event might help. Unless that isn't the effect you're going for.

  • [quote:2d2iu0vo] A more advanced topic would be if you wanted to specify only the last created instance of an object in an expression - you can do this with the IID - Sprite(-1).Expression, where the -1 represents the last created instance of this object. https://www.scirra.com/manual/78/expressions

    This worked beautifully. Thank you!

  • For example, say I have a block and I have a System event that creates a new block. How can I select only this newest created block and move its location without moving the last one created? I can elaborate more if needed.

  • Hate bumping my own threads, but any help would be great

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TabloidA

Member since 25 Jun, 2014

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