Fradno's Recent Forum Activity

  • Added a second playable character to the game:

  • Thanks, thats exactly what I was looking for, and that would have saved me a lot of time. I hadn't come back here after that post since I was busy working on the game and it took me an unfortunate amount of time replace every instance of an object character with another object character. Shoot. : /

  • I made a copy of an event sheet and made a Character2 variable, now I want to replace all mentions of Character1 in the copied sheet with Character2. I was doing this manually, but forgot to save and the backup file only goes back 20 mins. I am also thinking of using a family instead, but their moves are too different that I would end up doing the same amount of work.

    Anyways, theres no option like in some word documents where you put "Search for all instances of word" and then use "Replace All instances with new word" to mass change a word in the document??

  • Yeah, it was my mistake, I managed to fix it. Thanks for the reply.

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  • The enemies in the game are set to come after a target, but will walk towards the character while looking in the direction of the target they are suppose to target. Either I got something wrong in the code, or they won't target something off-screen but still look in it's general direction?

    Also, when the game starts, they won't move at all until they are on screen, which then the enemies activate. I guess this is to save memory, but anyway to force them to activate without being on screen?

  • Ok, thank you, for some reason, every tick didn't work for attributes within an object, since there where 30 objects to check, but going the "every x" route worked. It might have been that I had something wrong, but I will just go with this.

  • Hi, I don't know the exact word to use since I in Gamesalad it's called "constrain", but I can't find the equivalent in Construct 2.

    Basically, a variable will contain within it the same value as the one it's targetting at all times.

    I need this because there is a self.attribute in enemies that keeps track of the X, Y of their target, and a third attribute that helps switch between targets. So basically, if the target value is 0, all enemies will keep track of the X,Y of the player, if the target value is 1, then it will keep track of the X,Y value of a different target, and so on.

    Right now I'm using "every X seconds" and alternatively, every tick, but I would prefer something that just "constrains" the values?

  • Jerk Blue guy keeps knight at bay, while Annoying Red Guy shoots Poison shots (Poishots) at him. Team work!!!

    Getting hit by Poishots isn't fun.

    http://www.twitter.com/theefenders

  • Stuff that works in Preview doesn't work in HTML5 export.

    Okay, so I have this thing where the camera locks when overlapping another object, works in preview, but in html5, after the first anchor object, it just goes through the rest. I'm gonna try a final solution, but if this doesn't work, I'm out of ideas on a way to fix this other than to avoid using overlap as a trigger for anything.

    Is there a debug mode for html5? This would be way easier to find out what's wrong with something like that.

  • ALLMarkMade I mean this kind of controller, since I already have touch controls in the game.

    https://www.amazon.com/s/ref=nb_sb_noss ... controller

    I own a Moga controller and a third party bluetooth controller for testing on Android devices. So I want to see if there is a way to set up controls for not only native, but HTML5 via bluetooth on mobile, since the gamepad object, from what I understand, only works on PC controllers.

    The last engine I used, Game Salad, has it working out of the box(for both native mobile, and PC) but not for html5 since the control system is drastically different.

  • I am confused by the answer. : / Do you mean the touch element contains something that would help with the bluetooth controller?

    My game would play really well with a gamepad of some sort, wether on mobile or PC.(This screenshot is glitched, only suppose to be 5 enemies at a time usually).

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Fradno

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