Hi, I don't know the exact word to use since I in Gamesalad it's called "constrain", but I can't find the equivalent in Construct 2.
Basically, a variable will contain within it the same value as the one it's targetting at all times.
I need this because there is a self.attribute in enemies that keeps track of the X, Y of their target, and a third attribute that helps switch between targets. So basically, if the target value is 0, all enemies will keep track of the X,Y of the player, if the target value is 1, then it will keep track of the X,Y value of a different target, and so on.
Right now I'm using "every X seconds" and alternatively, every tick, but I would prefer something that just "constrains" the values?