Laserwolve Games's Recent Forum Activity

  • Hello,

    I'm trying to save a sprite's state as JSON, and get the following error message. I can reproduce the error only on certain sprites in my project. What would cause the properties of a sprite to be undefined, but only when trying to be read by AsJSON? The sprite's properties are visible in the debugger and otherwise functioning normally.

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  • In my game, there are a large set of high-res animations for each player/enemy combination. To provide come context, I expect the total size of the animations for my game (after C3 processes them) to be upwards of 1gb.

    It's hard to say without knowing what kind of game you're making, but you might want to look into a paper doll system. If you've got PNGs for every combination of player and enemy, your memory consumption will increase multiplicatively (or maybe exponentially?) if you ever want to add new enemies.

    The images directory of my project is 1.1gb. Why does the profiler show 3700mb for images? 3700mb image memory is for uncompressed images.

    PNGs are technically compressed; if I remember correctly they take up 4 times as much space in-game. They're also existing in your GPU's dedicated memory. Keep an eye on that under the "Performance" tab of Task Manager in your benchmarks as well.

    Your best bet is to split everything into as few sprites as possible and get really creative with load/unload system actions to keep memory usage low but keeping gameplay smooth.

  • I just realised that both of the features in this thread were added in beta version r277.

    and here I thought that beta version was special for me. haha, thanks everyone!

  • It is indeed a bug, but it was easy to fix so I already fixed it for the next beta. There's no need to file an issue for it.

    Thanks Ashley, you rock!

  • Got it. I usually like to run stuff by the forum first before posting on the github because 9 times out of 10 its user error. I'll do that if no one else has any input.

  • Hello,

    simple .c3p file demonstrating just the problem:

    1drv.ms/u/s!AsdHCyNoGktqnNwMO-bsIEWNYsR8DA

    press S to delete the sprite, then press D to (supposedly) unload its images ~

    The estimated image memory consumption doesn't go down, the below error message is thrown, and the game freezes:

    Using the object picker to unload images works just fine, is anyone else successfully utilizing the "Unload Object Images (by name)" action?

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  • Yes, I think this is an excellent candidate for a suggestion that has very strong chances of actually being implemented. Mainly because it is very easy.

    I'll submit that request ASAP.

    Shortcuts for changing between animation would also be quite easy to implement, but I am not sure what should they be? Any suggestions?

    I've noticed that plus (+) and minus (-) are undocumented keyboard shortcuts to cycle through frames of the current animation; maybe repurpose those to toggle through animations? Or perhaps ctrl-(+) and ctrl-(-)? Really anything works, you're the expert.

  • Edit: I think the only reason for the absence of the option to crop all the animations in the sprite is that it wasn't an option in Construct 2, so I never even thought about adding it.

    It would be a very great feature, should I submit a feature request?

    Normally I'd do all my cropping in a professional photo editor before uploading to Construct, however the Construct editor does a very magical thing in that it preserves the location of previous image points.

  • Thanks guys. Yes, there's plenty of functionality to switch between frames, but I'm looking to crop all the animations in an entire sprite.

    AutoHotKey, Keyboard Maestro and other top-level automaters are a last ditch solution as they tend to be unreliable, especially when going through exact mouse movements and not keyboard shortcuts. It seems like that's my only choice going forward for now though.

  • There's a way to crop all the frames in an animation, is there a way to crop all the animations in a sprite?

    Alternatively, is there a way to select the next animation via keyboard shortcut?

  • Yeah, that would definitely get pretty messy. Might be my only choice though.

    I had hopes for this to work, but as soon as the family has more then 1 member, it breaks. Even an additional condition to pick Nth family member or last created family member doesn't seem to do the trick. I'll keep playing around with it.

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Laserwolve Games

Member since 17 Feb, 2021

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