Which lossy-ness is used when previewing a project? WebP or AVIF?
What does the 'debug advanced' minify option do?
Any chance we could pass command line options to UglifyJS? Or at least a checkbox to export with a source map, for minified debugging?
github.com/Scirra/Construct-feature-requests/issues/85
What about animated WebP as an alternative to sprites? A 15 frame idle animation for a player character will have most pixels be the same between most frames. (i.e. only the chest lightly moves with breathing, etc) Video codecs already use some pretty advanced magic to trim down file size for sequential frames that don't change much. Could animated sprites do the same?
Member since 17 Feb, 2021
This is a devlog for DaggerQuest, a 2D ARPG made in Construct 3