Hello,
simple .c3p file demonstrating just the problem:
1drv.ms/u/s!AsdHCyNoGktqnNwMO-bsIEWNYsR8DA
press S to delete the sprite, then press D to (supposedly) unload its images ~
The estimated image memory consumption doesn't go down, the below error message is thrown, and the game freezes:
Using the object picker to unload images works just fine, is anyone else successfully utilizing the "Unload Object Images (by name)" action?