Reddryder's Recent Forum Activity

  • the "sort z order" is this still a system action and i cant find it? Or did i have a fever dream and it never existed

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  • I have a line that adds to a variable when a object is created. These objects have the persist behavior as I can goto a "store" layout at anytime. When going back to the layout the objects are in, it again adds them to the count. How do i circumvent this

    Exe. I have 8 objects so (count = 8) I goto "store" layout and then come back. There are still 8 objects but count is now 16

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  • If you mean that inside the function there are actions to apply to object with the string flee then you can use conditions inside the function object.string=flee to pick the right one.

    If you are calling the function in an action from the object with string flee and you want to pick the same one then you can send the objects UID through the function as a parameter, then inside the function you can pick object where UID = parameter to ensure it is the same instance.

    thankyou, i get tunnel vision working solo and overlook simple things like this.

  • so if I have a multiple instances of "object_1" in my layout and I want them to call a "Flee" function when "Flee" string is active. how do I restrict the function to only the instance with the "Flee" string. currently the behavior of the function is also being called for "object_1s" that have the "roam" string.

    switching strings work fine, its only when the function is called that is the problem

  • im trying to set instances of an object to other instances of a different object based off of a variable (if the ids match the one object should set its position to the other)its hit and miss and only one object instance will set its position. am i terribly wrong on how im going about this?

  • Im not sure how to set the correct bullet angle when there could be multiple instances of the same gun in the scene at one time. I could have the bullet on created spawn and correlate with the player but I would like up and down aiming as well and preferable spawning on correct image points on the weapon. A recent project I've seen similar is a game like Vimlarks "Monkeys With Guns"

  • put your UI objects in a new layer called "UI" to stay organized. with the "UI" layer selected, on the right you will find where it says "parallax". it defaults t0 100% x 100%. on your "UI layer only" you want to set it to 0% x 0%

    i cant edit my posts yet. but the parallax setting will be on the LEFT not right

  • put your UI objects in a new layer called "UI" to stay organized. with the "UI" layer selected, on the right you will find where it says "parallax". it defaults t0 100% x 100%. on your "UI layer only" you want to set it to 0% x 0%

  • hey yall, just quick question for those who may have made a pokemon clone. my game has a battle scenario like pokemon. would it be better to persist and just change layouts or keep in the same layout and use overlays?

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Reddryder

Member since 20 Jan, 2021

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