Last week I talked about my current project – building a turn-based, Pokemon-inspired battle system. Step One for this inevitably long process has been a succes...
Hey yall, just quick question for those who may have made a pokemon clone. My game has a battle scenario like pokemon. Would it be better to persist and just ch...
Up until now, the mouse has been used to control the battle system. We're going to make some changes in this version to swap to keyboard controls and have a tex...
Start from the basics and create a fully functioning turn-based battle system similar to those seen in the Pokemon games. This course will start out with a simp...
Damage Calculations can be as simple or as complicated as you need them to be. In Pokemon for example, a move's damage is calculated by a complex formula and is...
Going back to the Pokemon Calculation, the modifier adds in a load of other effects to change the damage output of an attack. They include things like effects d...
In this video teaching how to create a very simple side battle system as in the classic rpg games. C3p file available for download in the video description. Víd...
Lots of arrays, dictionaries, time in general. And I'm still nowhere near done with anything x). I watched one too many Paper Mario mod video, making me want to...