ronm's Recent Forum Activity

  • Thanks, I looked but still don't have any idea how to move particles on a path, other than by the standard obstacle avoidance method. I want the particles to follow a specific path. I don't think this can be done... at least not by me!

  • To answer my own question... yes I think this can be done using 'pathfinder' after looking at the advanced example, but it's confusing.

  • I'm looking at the particles tool, which is ideal, but I'd like to move the particles along a path. It looks like I can add a 'pathfinder' behaviour to the particles sprite, but I don't seem to be able to do anything with it. Is this possible? Thank you.

  • Hmm.... no one has replied... so I guess I'll assume C2 can't do this, although I would have expected it could.

    RonM

  • I'm pretty new here and wondering if C2 can do this.

    I'd like to create a template for a fairly simple 'matching' game, where the user matches a name to an image. I'd like to build it so everything is dynamic, using arrays (I assume that to be best). Let's say there is 3 'sets' of images, with anywhere from 5-15 images in each set, and names, and descriptions of the images.

    The user should be able to 'pick' the set they want from a drop down box (or button) on the opening screen: set 1, 2 or 3 - and then the system would read that level of the array and load the images and populate the related vars.

    The question is - can I create image sprites on the fly like this? The sets will all have a different number of images, I won't know until the user picks the set how many to load, and which images they are. After that the game would play the same for all 3 sets, the user needs to click on the correct image bouncing around the screen that matches the text on the screen (also from the array).

    So my question really is can I use a drop down box to allow the user to select a 'set', the read in the related set values from a three level array (one for each set), then dynamically create the correct number of images for the set and load them?

    Thanks for any tips!

    RonM

  • Thanks korbaach!

  • I have 10 different balls all randomly moving around on the screen.

    I would like to display the name of a ball (from an array, hopefully, but I'm not sure how to read in array and do that either) and have the user click on the ball whose name is displayed. Then, I need to evaluate the mouse click - did the user click the right ball (give a success sound and blow up the ball) or not (bad sound).

    Right now all the balls are instances of one graphic. I can't see how I can evaluate the mouse click to determine whether or not the user has clicked the right ball. The mouse click event only accepts the graphic 'ball', not the instances. I know I can add a custom variable to each ball instance, but I don't see how (with the mouse click) to evaluate whether it is the right one that has been clicked or not. This is probably fairly easy to do (once you know how!).

    Any tips on how to do this?

    Thanks

    Ron

  • Thanks for these suggestions, however this looks like extensive programming for a minor result. What I want is a thermometer where the user drags the temperature up or down a straight line and sees the resulting effect of heat or cold. Just a straight line, I don't need any curves.

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  • OK...that sound pretty ominous... but thank you!

    RonM

  • This is fairly straightforward but I don't see how to do it. I have a small graphic object that I want the user to be able to mouse drag along a linear path. There are several points on the path where I want another image or text to appear, then disappear. So...imagine I have an image of a dog, the user would mouse drag the dog along a linear path... when the dog is near a fire hydrant some text or an image appears, when the dog is near an image of a doghouse another image/text appears, etc. How can I do this?

    My dog image is set to drag/drop along both axis, yet I cannot move it at all, it is locked. How can I unlock it and create a linear path along with the dog can be moved?

    Thanks

    RonM

  • I've imported a sequence of images and created an animation then exported the file to HTML5, using either/or the 'normal' or 'embed in 'iframe' export option. When the index.html page opens the animation (which is quite small) sits in the upper left corner of the html page. When I embed the index.html in an iframe the entire page is squashed down into the iframe size (400w 280h) so the animation is very small sitting in the upper left corner.

    Is there some way I can control the size of the index.html page so it just shows my animation, which should be centered on the page, not great masses of empty space to the right and below?

    Thanks

    RonM

  • Hello: I'm pretty new here, stumbling around and trying to find some basic guidelines. I've searched the forums on SVG (scalable vector graphics) files but not really sure C2's ability to generate / deal with them. I'm looking for a way to generate some simple animations in SVG and give the user the ability to control them via a 'stop' or 'replay' button, otherwise the anim just loops repeatedly. Does C2 have any capabilities in this area, or if not, any suggestions on what I should be using that doesn't take a masters degree to utilize? I have some older animations done in autodesk animator originally (yes, I am old too) then in animated gif or bitmap sequences that I'd like to retain.

    Thanks

    RonM

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ronm

Member since 5 Jun, 2014

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