ronm's Recent Forum Activity

  • Is there a way I could show a series of checkboxes (up to 50) in a scrolling list? Or - the list object where you can multiselect items - it's almost what I need - any way to to show checkboxes to the left of the list item?

    Thanks

    RonM

  • I have an interaction with a layout size of 800, 600, intended for desktop computers, but when I run it the browser opens at what looks like 800 wide but about 450 high.. the top and bottom are cut off. Does anyone know what might be causing this?

    Thanks

    RonM

  • Perfect, thank you! I have no idea (yet) why that worked but it did!

    RonM

  • I'm trying the 'bouncing balls' demo which is included with the C2 download - about 6 balls bounce in a container.

    This demo uses 6 sprites of the same image. I added 6 frames to the image, and set the 'initial frame' of each of the sprites to one of the different images. What happens however Is the balls cycle through all 7 images, so it begins with 7 different images bouncing, but within a second or so all the images are on frame 7 and look the same.

    Is there a way I can stop this cycling through all of the images, and just force each frame in each sprite to be different? Or - do I need to add 7 different sprites, each with a different image?

    Thanks for any suggestions... I'm trying to understand the rules and start thinking like C2 does.

    RonM

  • Audacity.... will do. Thank you!

    RonM

  • Are there any built in sound effects in the Construct 2 demo? Or where can I find some simp[e (button click, etc.) effects to download in ogg/mp4 format? Thanks ronM

  • Hello Sisyphus:

    Excellent! Thanks very much for that example... you saved me a lot of time...much appreciated.

    I think I've got it figured out now.

    RonM :- )

  • Hello: I have 7 drag and drops, if they are all 'completed' I'd like to show a text message stating that, then offer the user a button to 'restart' the game.

    Is there any type of system variable that can detect if all drop/drops are completed, or do I need to use a var to tabulate a total score and go off of that?

    Also if I create a button called 'Restart' is there an event I can use to reload and initialize everything to restart again? I'm a newbie here... maybe I missed this but I'm thinking perhaps C2 has a built in function to 'start over'.

    Thanks!

    Ronm

  • Hello:

    I have a number of interactions which are mostly drag/drops with feedback, and some are drags/drops that have some simple mathematical formulas. These are developed in another (older) language and need to be ported to HTML5. They are for a training course (most are related to food safety), not a game, and their purpose is not entertainment but to allow the user to apply the concepts just learned - for instance by heating a food dish to the safe temperature and cooking it for 15 seconds before serving it. So in that instance the user would need to drag a chicken to the oven, adjust the oven to the correct cooking temperature, then cook the chicken for at least 15 seconds once it has reached the safe cooking temperature, etc.

    I'm playing with the C2 demo and really like it but not sure if its worth my time to learn it to do these interactions, although I may do the simpler ones myself. The interactions need to run in HTML5 at 800 X 600 screen size but that should be able to scale up or down.

    I'm attaching a zipfile which contains several Jing SWF's which should convey what the interactions do. Right now I'm just looking for some ideas on what if would cost to reproduce these with C2 (or similar) in HTML5. I'd prefer to work with someone registered on oDesk who has substantial experience with C2 (or similar) doing interactivity at this level or higher. I haven't purchased C2 yet and don't have enough points to post my email I don't think, so hopefully you can PM me.

    Thanks

    RonM

  • OH OH I see I cannot post URL's or email addresses, OK for now.

    Stuck again... things going smoothly to this point.... I've create a sprite that has 7 animation frames. Following the previously sent example closely, I'm loading 7 instances of this sprite (really text labels) with each set to start at a different 'initial frame'. Each has a different 'start_x' and 'start_y' value. The text labels are loading properly into different positions on the screen, but after the last one loads all of them are changing to the last one - so I have seven identical labels on the screen. I don't know if the 'initial frame' for each is being changed to the 7th or if something else is going on. I've matched the settings almost identically to the demo you sent me and really don't see any difference... but obviously I'm missing something important here.

  • BTW Minor - is there some way I can contact you privately? I don't have enough 'points' to do so via the forum, my email is

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  • 'Choose' - hmm... haven't heard of that.... thanks I will try that.

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ronm

Member since 5 Jun, 2014

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