peter568's Recent Forum Activity

  • Hi, we just launched our game to Steam, and we can't figure out how to disable Devtools from appearing when the player hits F12.

    I followed the greenworks tutorial (listed below), turned off the 'enable devtools' checkmark, put --disable-devtools in the package.json args line, but nothing seems to fix it.

    construct.net/en/tutorials/using-greenworks-steam-2853/page-4

    Is there anything else we can do?

    Tagged:

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  • I'm David, a Construct 3 game developer and solo designer.

    I've used C3 for over 2 years as both a hobbyist and professional. My indie bullet hell, Cycle Chaser H-5, is slated for launch in the next few months. I was also the lead producer for Purdue University's cybersecurity educational game initiative.

    I'm extremely passionate about 2D game design and have loaded experience with C3's nooks and crannies. From everything to branching dialogue systems, projectile spawn loops, menu systems, state machines and collision detection optimization, I can handle it.

    You can see the rest of my work at:

    Games: petersdavidcgt.me/video-games

    Art: petersdavidcgt.me/art-graphics

    Music: petersdavidcgt.me/music

    I'd love to be a contributing force in your next project! If interested, please contact me at:

    petersdavidcgtush@gmail.com

    or

    linkedin.com/in/petersdavidcgt

    Tagged:

  • thanks for the response, i turned off 'kiosk mode' and now it works perfectly on nw.js with the browser item.

  • My Construct-developed shmup is heading to Steam in a few months!

    Subscribe to Construct videos now

    store.steampowered.com/app/2274550/Cycle_Chaser_H5

    Tagged:

  • I've been using the Browser object to initiate in and out of fullscreen mode, but when exported to NW.js, the game always starts in fullscreen and won't toggle back out to windowed no matter what. What can I do to fix this?

    Tagged:

  • Hi,

    In one of our games, certain music and sound effects won't play when the game is played on some of our student's computers. It only affected some music and sounds; roughly 30 percent of them. All audio files are webm format, and they all work as intended on our staff's own devices.

    The student who encountered this glitch was using Microsoft Edge. We think that might be the cause of the problem, but we didn't test on that same device with other browsers to be sure.

    What are some potential causes for this issue, and what could be done to fix it, if anything? Thank you in advance.

  • We're making an RPG styled game with lots of functions for story events. They're not run consecutively; just called once when they occur in the plot. The idea is that the array we're using for storing dialogue also stores function strings that we call for certain scenes. So for example, a function for a scene with a character repairing a machine, a function for an earthquake scene with a rumbling camera and surprised NPC's, stuff like that.

    How heavily is performance or memory usage affected by putting a function in an event sheet, even if not being called at the moment? (basically

    And stemming off of that, what's an ideal number of functions in your game to stay below? 100, 200, 500, etc?

    I apologize if this is a stupid or redundant question lol

    Tagged:

  • Yeah that seems like a way more efficient way to do it.

    I found other responses to similar questions and figured it out by setting a local variable to the array string i want to call, then calling that. Worked perfectly. Thank you so much!

  • The title kinda speaks for itself. We're using a lot of functions in our game for one-time events and such, and it just seems impractical to have to manually map each function to a string before we're able to call it. Is there a more efficient way to get functions mapped, or even automate the process? If not I understand.

  • I don't understand what you would need 5000 sprite tiles for. Can you provide more details on the game and the sprites are for? Would there be a more efficient way to implement that?

  • Event Sheets automatically pick an instance if its part of a condition that checks that object. If no object is picked in the expression, all are picked.

    You can also use System conditions, which let you pick based on expressions, instances, UID/IID, etc.

    What are you trying to use instance selection for?

  • Maybe export 1 sprite with a sharp edge and one with a soft/blurred edge? Then choose the animation based on whether or not it's being moved. That would also save on effects processing

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peter568

Member since 18 Dec, 2020

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