juega331's Recent Forum Activity

  • So i have a 3d object that is always facing a camera, but this is a problem i have often and that is that there's an outline on the object when we zoom out at any degree

    How do i fix it?

    EDIT: The bottom face is the only one visible, all the other ones have been erased, made invisible and their default sprites cleansed

    Tagged:

  • I want to make a function that finds json files by name (for arrays that contain dialogue) But for organization purposes i placed them in folders, if they were on the main files it would be enough with typing the name but AJAX can't find the file if they are inside a directory, what do i have to change in the URL so it can find the highlighted file?

    Tagged:

  • I posted this before but i got no answer so im reposting this again

    My remote preview is screwed up, 9 patch and tiles don't work on Android

    This is how it looks on PC

    And this is how it looks on Android

    Please help me, i don't know how to fix this and i make a lot for android, i need it to work

    When i export them they look just fine, it's just the preview and when playing on HTML

    Tagged:

  • I have a very hefty problem, this is how it looks on PC

    And this is how it looks on Android

    9 patch and tilemaps are broken and i don't know how to fix it anymore

    Edit: So sometimes it works properly when i reload a page 2 or 3 times, i still don't know why only 9 patch and tilemaps get broken, or why is it even happening

  • Im making a 3D game that will be ported to both PC and Android, i solved the PC one with the help of the examples but i can't wrap my head around how to make it movable on touch screens

    Movement isn't a problem because you move to pre-determined waypoints using on-screen buttons, but rotating the camera is the greatest problem, if someone can tell me what events and functions to use, or send me an example, i would be very grateful

  • Im making a game where i do the map using tiles, and there are NPCs on it

    I want to add so path cost to the grass tiles so the characters use the sidewalks and roads instead

    How do i do this?

  • For some reason using Hirearchy wraps the objects like a Container and i don't want that, im making a ragdoll and i use the hirearchy to not make 10 different sprites just for a single stickman, the only behavior they have is physics and the sections are divided in 4 different types of sprites in a family

    But they don't work

  • This is a very common problem in construct 3 with MoveTo or any moving thing following one same object, after a while the sprites that are moving will fuse with other sprites that are also moving to the same place

    any way to avoid this?

  • i have a trouble, im making a war game where there are 2 teams and minions go to each other bases basically,

    i use pathfinding so the minions find their way from their bases to the enemy ones, the pathfinding can be interrupted when they find minions of the other team, they will stop and chase the minion, and after that he should be supposed to re-route their path to the enemy gates again

    the problem is that after they finish fighting they don't find the path again, they stay there doing nothing or alternatively, they keep running to the gates instead of fighting the other minions and i've been trying to solve it for 2 hours, can i get some help?

    Link to the c3p project dropbox.com/s/r0kdbr9jcrvh1ei/War%20game.c3p

  • Im making a random dungeon generator and i have multiple pre-fabricated tiles with each map segment, but i can't find a way for it to replicate the specific tilemap picked

    Any way to fix it?

  • Thanks man, you helped me a lot, the hierarchy thing helped me

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  • I have a problem, in my game i have AI people who just does stuff on their own, but i have a problem and is that they are Ragdolls, and every part of the ragdoll doesn't works independently, whenever i change a variable in one body the change applies to all of them, how do i fix it?

    Here is the c3p file to my project, i use a Move input and whenever it's set on 1 all the ragdolls move, not only one

    drive.google.com/file/d/1X8qXcTFoFgpuTB9ODMQw-AE8AkWrksvP/view

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juega331

Member since 16 Dec, 2020

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